tag:blogger.com,1999:blog-4068894994922552535.post5609221348265244869..comments2023-06-14T17:33:55.624+10:00Comments on Foo's Eve Musings: Server maintenance part 2 - technical fixFoohttp://www.blogger.com/profile/02444693774790165427noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-4068894994922552535.post-33257806634886045612012-06-21T23:34:01.293+10:002012-06-21T23:34:01.293+10:00Just to let you know that CCP have made a commitme...Just to let you know that CCP have made a commitment to eradicating their need for Downtimes. It wasn't too long ago that daily DT was an hour long, now it is down to 10 minutes usually.<br /><br />I agree that if you are in an aussie-type tz it can't be pleasant, but be aware that it won't last forever and one day we'll be DT-freeAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-4068894994922552535.post-63056575366436634662012-05-18T17:04:06.006+10:002012-05-18T17:04:06.006+10:00First of all, multiple 'servers' (or at le...First of all, multiple 'servers' (or at least services) are already used. Ever login immediately after shutdown and seen that the AH is down? I have.<br /><br />I split chat up in the above exercise to cover some of those concerns, in part to always offer 2 out of 3 chat options. However I am not worried about chat servers needing long reboots. IRC servers (functionally equivalent to an Eve chat channel) have uptimes of years with no problems.<br /><br />If players are desperate for reliable communications there are plenty of out of game options.<br /><br />In game problems including worried about being ganked? Covered in part 3 of this series of posts.<br /><br />In terms of impersonation; you still must be authenticated to get in. No login server means no entry. Once authenticated by the server, that authentication sticks with your character for the duration of your session.Foohttps://www.blogger.com/profile/02444693774790165427noreply@blogger.comtag:blogger.com,1999:blog-4068894994922552535.post-79181565966155752922012-05-17T21:18:13.417+10:002012-05-17T21:18:13.417+10:00The problem with using several servers for differe...The problem with using several servers for different tasks (mail, chat, regions) is problematic in a competitive game where it would allow meta-gaming.<br /><br />Some examples:<br />when local chat is down, you don't see ships entering the system. Perfect time for surprise attack.<br /><br />Your enemy lives in region X and has a roaming party or mining fleet out of that region? Hit them when their home region is down so they can't call for reinforcements.<br /><br />Character data is unavailable? Time for scamming using false identity.<br /><br />The current system means that all is operational or no play is available.Gevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.com