Thursday, September 18, 2014

C4 WH with customs offices for sale

The Foo corporations are rationalising our wormholes, and our C4 wormhole : J231341
is now surplus to our requirements.

This is a C4 wormhole with a C1 and C5 static.  It has 'perfect PI' (with 2 lava planets), that is you can extract then make all PI products.


Our price is 1.5B and it includes transfer of all 10 customs offices.

There are no dead towers in the system, and only our current holding tower.  Our tower is also available for transfer at cost.

If you are interested in purchasing it, please contact DoToo Foo in game.

Wednesday, September 17, 2014

Nerf by kindness - invention changes

http://community.eveonline.com/news/dev-blogs/lighting-the-invention-bulb/

There are a series of changes coming (soonish) for invention including :
  • A rebalance of datacore and science skills required for invention. 
  • Merging Invention and Reverse engineering
  • Removal (and reimbursement) of data interfaces
  • Teams replacing Meta items as modifiers
  • Multiple success/failure outcomes ranging from improved ME/TE values to partial datacore refund.
  • Base chance tweaks on ship invention (most easier, freighters harder)
  • Tech III subsystem selection becomes selectable rather than chance based, but chance to succeed nerfed
  • Multiple invention runs
With the exception of multiple invention runs, these are fairly straight forward.  There will be some market adjustment as Inventors get used to the new mechanics and adjust their skills and formula.  There might be some short term datacore imbalances as pilots move to different invention skills and standings for different research agent.

Multiple invention runs will be a mixed blessing.

For most ME or TE research or copy jobs, you set the job; go away for roughly a month, and come back to a completed job.

For Invention of T2 ammunition and modules there is a real barrier of having to reset jobs every hour.  This means at keyboard, logged in, and setting an alarm.  Then of course no invention while asleep.

Until now, how well you do with invention is based on how well you resolve this pain.

Coming soon(*):  The next logical course of action is to allow players to start invention with multiple runs (...) so they don’t have to launch them manually every hour, which is what we’re going to do with this set of changes.

This will make a huge impact on your ability to submit invention jobs.  It will also make a huge impact on your competitors ability too.

When something is made easy, more pilots will start doing that activity.  Total ISK earned across all of invention might go up, but ISK/invention pilot hour drops.  It happened with exploration when the scanning changes dropped, and I am getting reports of a drop in manufacturer ISK/pilot hour from the recent manufacturing changes.  I expect this to happen with the invention changes.


(*) Soon is not real soon (Oceanus on 30 September) but more a pretend soon, at a later and currently unspecified date.

Finally, some sound advice from CCP : Please remember all of this is subject to change until deployed and that Market speculation is done at your own risk.

Wednesday, September 10, 2014

CSM Matias Otero resigns, CSM Asayami Dei appointed


For those avoiding EN24, reddit, and the forums, Matias Otero, the Brave Newbies representative has been inactive for sometime, and has recently made his resignation official.

Matias has  issued his apology on reddit including
...  I've decided to resign from the CSM rather than let my seat go to waste. It was a difficult decision, as I felt that I could at least have spent some of my energy on the all-important issue of new player attraction and retention, but in the end I had to admit to myself that it wasn't going to happen. ...


CCP then had the decision on whether to replace Matias or leave a seat vacant.  If they were going to replace him, how?

So lets look at the options https://en.wikipedia.org/wiki/By-election#In_multi-member_constituencies is a starting place.

Option: chose from losing candidates at previous election via recount

The voting software that CSM uses easily lends itself to excluding the failed candidate.  This has the advantage of allowing voters, especially those who voted for the resigned representative, to still have their say via their voting preferences.

If CCP chose this method, then Asayami Dei is elected, defeating Awoxing Pizza-Spymaster McBlueshooter by (my count) of 181.

The (my count) qualification is that I used droop with the warren rules, which is probably not quite right.  However Sephira Galamore on the forums posted that with CSM's own voting software, that this is also the same result.

Most systems that perform this type of recount keep all incumbents in their seat and use the recount solely for electing the vacancy. (Addressing Sephira's concern on the forums)


Option: Leave the seat vacant

Do nothing is always an option, but not really one that benefits anyone.  While the actual goals of what the CSM is for are perceived differently by some, very few of these goals are met by fewer CSM members.

Option: replace with a similar candidate by fiat

Many electoral systems will appoint a member from the same political party where available.  Whether this appointment is done by a Governor, an elected body themselves, an effort is generally made in many systems to retain the existing balance by replacing 'like with like'.

Eve does not (yet) have formal political parties.  We are close but not there yet. I do not see how this would work until we have formal tickets formally acknowledging who is in the same group.



Option: replace with the last excluded candidate

This is the option that was taken by CCP in the interests of speed.  Umm.  No disrespect to Asayami Dei but please CCP, never do this again.

This has the exact opposite effect of 'replace with a similar candidate' and generally will disenfranchise those that voted for the recently vacated representative.

For an example in the extreme.  Take a common voting scenario
  • Right wing candidate gets 49% of vote
  • Left wing candidate gets 35% of vote
  • Center Right candidate gets 14% of vote
  • Others get 2%
So on the initial vote (regardless of method) the right wing candidate is elected, and 1/2 way through their term resigns.

Under this method the left wing candidate would be elected, causing the right wing electors (with 63% of vote) to be disenfranchised.

The reason that Asayami is appointed under both this rule and recount method is that in the original count Asayami was only just excluded (80 votes).

Speed was not an issue.  I found and installed and worked out how to drive similar software to perform a reasonable count within a couple of hours.  Seripha found the software that CCP uses and re-ran the vote in the same amount of time.

Summary

To minimise accusations of favouritism and whim, I recommend that CSM ask CCP for a formal method of replacing candidates, and to formalise when a representative should be replaced.

My personal preference is a recount method.

I think it is fortunate that Asayami managed to be elected on both the whim based 'last candidate excluded' as well as a more rigorous recount method.


Links

drool warren based on original vote
Original vote modified to work with drool

drool warren with matias excluded
Original vote modified to work with drool and then Matias excluded

Original vote as provded by ccp

Thursday, August 28, 2014

Corp permissions for POS managment

This is the second post in a series on POS. The first post was a POS Introduction.

This post is talking about corporation role permissions required for a POS as of mid 2014.  With any luck whatsoever, it will be made obsolete in the next few releases but ... those of us that manage POS have been praying for a POS/corp role revamp for a long time.  POS permissions themselves will be another post; this one will be long enough.

Some of these images will be too small to read everything.  Click on them for more better images.

There are many ways of setting up Corporation permissions. This is how I do it, others may vary. 
Some of the steps below are not strictly necessary. I have probably missed something.  For those with experience, feel free to provide commentary (especially where I have done dumb things).  For those with questions; ask.


My goals are to have 6-7 players in a corp (unlimited alts) all using corporation fixed assets.  Additional 'casual' pilots are also welcome with limited functionality.

My attitude towards security is if in doubt, don't grant permissions.  I grant permissions where I deem it beneficial to the operation of the corp.  This sometimes means that I have denied too many permissions and need to search what else needs to be granted.  It also means (hopefully) that I won't have a POS stolen out from under us.

Some screen shots have too much information and/or are too small.  Click on any of them when required to see more detail.

Shares

Allocate all your shares to your CEO.

Corporation Wallet -> Shares -> Owned By Corp.
Right click and Give Shares to the appropriate pilot.


Division Names

We rename our divisions; both the names and the wallet divisions.  Generally, if I grant access to a storage division, I will also grant access to the equivalent wallet.


Corporation -> Home -> Details -> Division



Depending on how quickly you do all the permissions and whether you log out and back in again, some of the screens you look at might use the old division names rather than your new ones.

Rename titles

Titles are not required; but are one of the few corporation management ease of life tools.  Make a template of permissions and give either one player or a group of players a title.  By the time you have set up permissions, you will never want to do so again.


Firstly, from Corporation -> Members -> Title Management, click on some of the Untitled 1 - Untitled 15 and change their names to something. Call them whatever you want, but ... you will get confused if you use the generic names.

Create 7 titles for assigning to the 7 divisions.  (How to assign a title to a division is shown below). You can create other titles for other common roles in your corporation.

As examples of what I have set up in this corporation:

  • The Foo title is an alternative to director that I can remove permissions from.  I find it a good habit to not even give myself full permissions all the time.
  • The Member title is an easy way to grant common permissions where it makes sense.
  • Established members may get the Veteran title, who may be given additional roles as needed.

Don't worry too much about what roles I have checked here; we will come back to this screen shot later.  Again, if the screen is too small, click on it to see more details.



Edit Member

From Corporation; Members, choose a pilot and Edit Member.



Grant a title

Any title you grant can be seen on the pilots public character sheet.  While I don't like leaking information, I also want to set alts of the same player (or type of player) up with the same permission.  This is one place I will sacrifice security for convenience.


General


Communications officer : Grants permission to look after corporation chat, and can delete Corporation bookmarks.  (Tidying up stale corp bookmarks is required in wormholes).

Config Starbase Equipment: Caution. This role is nearly as dangerous as director; that is, only grant to those you trust explicitly.  You can generally dismantle POS with this permission.

Starbase Defense Operator: Caution. Allows the recipient to shoot POS guns.  This too, is not a role to grant to unsupervised strangers.  Some corporations recommend using POS guns to blow up your own arrays to deny enemies kill mails and loot.  This risk is offset by a POS gunner being a very easy skill for alts and newbies to learn yet be very valuable in even the most difficult of sieges.


Station Service

With the most recent round of industrial changes in Crius, there is very little reason to deny corp members access to your research and industry modules.

We allow Factory Manger, Rent Factory Facility and Rent Research Facility to everyone.



Accounting

One of the most boring clickfests in Eve is setting up the following tabs.   We match 7 titles to the seven divisions to allow pilots with that title to withdraw ISK from the relevant divisional wallet.


Hanger Access (Headquarters, Based at, Other)

Similarly, the titles we created for divisions are ticked for both Query and Take.  We do not distinguish between Headquarters (where your Corporation Officially calls Home), Based At (we have never used this), and Other.  Some station based corporations might be able make better use of these distinctions, not so much for POS based corporations.

We set up Headquarters, Based at and Other identically.



Container Access (Headquarters, Based at, Other)

Container Access is very similar to to Hanger Access, but this time with only take permission being required.  Again we set the 3 of these up identically.  Tired of your clickfest yet?




Check your settings

This is all the screens I use for setting up corp roles.  Unless you are far more methodical than I am, you will have made a mistake.  Fortunately there is a summary screen you can check with.  Edit your pilot again, and check the Role Summary.  Have you granted the permissions you think you should have?


Further reading

Here are fairly mundane links with reasonable descriptions
Information about corporation shares https://wiki.eveonline.com/en/wiki/Shares.
Here are a couple of links that should serve as a wake up call to those that want to give too many permissions.

Disclaimer

#include <std.disclaimer>  I have taken care and tried to get this correct.  Maybe I have misunderstood some setting, or my directions are not clear.  Get an alt or a trusted pilot and try to do 'bad things' with these settings; possibly on the test server.

If you have set up industry corporations before, and spot any shortcomings/mistakes, please leave a comment.

If you are setting up industry corporations and have questions, please leave a comment or lurk in our FooPub chat channel.



Monday, August 18, 2014

PI Timer for EVE (android) - a shoutout

I recommend to PI extraction based pilots with an android device the PI Timer for Eve application.

I have manual methods to catch mistakes; but I still make them.

So, I on the lookout for any PI helper program that would identify any of my Pebkac issues; and have found this one.






I have been using this app now for 4 days.


On the first set of pilots I added, I had missed a timer that the app found.  This is a clear win for the app, and it now is part of my Eve experience.

A brief howto:

It could be easier to enter your API key.  One method is as follows

Log into http://community.eveonline.com
Probably on your PC, but certainly whatever you are reading this post on.


Go to http://community.eveonline.com/support/api-key/CreatePredefined?accessMask=8388610
This sets sets your API key appropriately; enabling CharacterInfo, AssetList.  Add a key name of anything; I have used PITimer but that is personal preference.

On your android device, with a web browser, log into  http://community.eveonline.com (if you are not already logged in)

Write down the key id field
Copy the key_id field with your android device; the chances of successfully retyping is comparable with 0%

Go to the PI Timer on your Android device:
  • '"add chars"tab
  • 'clear' (you need to see 'Input KeyID here' and 'Input VCode' here at the top of the screen
  • type in your Key Id and paste your Verification code (I need to delete a couple of trailing spaces)
  • wait a little
  • "Monitor Times"
  • Be suitably horrified at the planets you have missed

I still want to see:

PI timer for Eve is a good start, and I am now using it.

Allow me to change the notification noise.  I have changed the notification noise on my phone to silent simply to suppress this.  I don't mind notification noises while at keyboard playing Eve, I can cope with them at work, but don't want them while sleeping.

Other checks I would like, if possible:
  • Routes (both incoming and outgoing) are missing.
  • Some basic counter of 'out of goods' for manufacturing planets; eg you have enough mats in the colony for 12 hours, plus a trickle from either extraction or manufacturing but you have run out.
  • A warning that your storage units are likely overfull.  This one might be even more tricky especially with extraction/initial refining.  I still would like it even with basic assumptions.
I would like an easier way to enter the API key;  Eve-Droid offers several methods, and it would be good if other android apps emulated them.  Methods include a link that opens a web browser on the EVE Api key and offers an 'install' button, to reading from named text files on your android app with the information.

Finally I cant work out how to customise the type of warning.  Ideally I would prefer a notification only, without any whistles or buzzing.  I can work around it.  I made default notifications silent.

I would love the writer of the app to do more; but he has produced a meaningful and valuable tool.   At the same time I am extracting more and spending less time working out what I need to reset.

So to the author (in game : Stjerna Kuuk), you have a donation expressing my thanks, and I look forward to future enhancements.

If you use or have written another program for PI (especially those that make good use of the API key) that you would like me to look at, please leave a comment.

Saturday, August 16, 2014

Signature ID's to persist over downtime

CCP Masterplan

For those that didn't understand my cryptic tweet earlier, there is one more related change on Singularity as of a few hours ago:

When scanning down sites, the scan ID (ABC-123) should now be consistent across server downtimes. Ships should continue to have consistent scan IDs as before.
Aussie wormholers can have a beer to celebrate not having to rescan everything over downtimes :)

https://forums.eveonline.com/default.aspx?g=posts&m=4915698#post4915698


An an Aussie that often tries to scan just before downtime, thank you CCP Masterplan

Tuesday, August 12, 2014

2 quick notes : c4 dual statics singularity and eve connection issues

C4 second statics available

 Thanks to a reddit comment, the second statics for C4's are available on singularity.  I don't mind the idea of dual statics in concept, but then remembered the rumour that C4's might have one static going to shallow wormhole space (c1-3), and one going to deep wormhole space (c4-6).

Think of what pilot wants a C1 static.  What ships can fit in there, and the type of PVP trouble/fun they are likely to have.  Now think of what pilot might want a c5 or c6 static, what ships, and the type of PVP trouble/fun they are likely to have.

Now imagine you currently have a c1 static, and are now getting a c5 or c6 static.

I like the idea of wormhole space becoming more populated.  Just at this moment, I am not sure how this is going to work.  Oh well, there are new wormholes, and new skills to learn.

Eve is down.

Just in case you didn't notice.  Or if you didn't notice, then Eve is probably back up again.

Tranquility will be rebooted and placed in VIP mode at 12:20 while troubleshooting occurs. This is a third party networking issue, and we're working with our partners to resolve it. Please ensure your characters are out of harms way as soon as possible. We apologize for any inconvenience caused.

https://twitter.com/EVE_status

http://www.reddit.com/r/Eve/comments/2dbrj7/server_eve_status_if_you_have_issues_connecting/

There is a large network outage affecting many players.  CCP decided this was unfair to those that could not connect, so have taken the server down into VIP mode.  Understandable, if somewhat inconvenient.
14:48: CCP Falcon explains VIP mode:

Would you consider it fair if you logged in after massive connection issues that lasted for hours for thousands of people only to find that your enemy could connect the whole time, and had reinforced or destroyed a huge chunk of your infrastructure?
Thought not, hence VIP.
:Smile: