Sunday, October 26, 2014

Hal 9000

In 2001: A Space Odyssey, the computer controlling the ship, HAL 9000, does everything in it's power to keep a secret it has been told to keep.

The humans would find that task impossible, so it did the only logical thing.

Given some settings on my POS, it did the only logical thing.

A tip for new players and old: Ensure your that the alt pilot's corporations are friendly for your POS's shoot on site settings.  Pilot settings are not good enough.

I am not the first pilot to do this.  I won't be the last.

At least I know that my tower shoots pilots from neutral corporations.

Monday, October 20, 2014

4K monitor and multiple sessions

I have recently purchased a 4K monitor (the Samsung U28D590).  The monitor itself is very nice, but has contributed directly (and not in a good way) to my recent lack of posts.

Firstly the good:
  • A crystal clear picture, very high resolution monitor.  It is better than my eyesight.
  • Ability to have 6 Eve sessions on the same screen all at the same time.  I am successfully running 4 sessions at the same time on the same monitor without any overlap.

These are very good things.

I normally don't do high resolution graphics on the web, but this is what I look at, on a 28" monitor.

Edit(again): Raw image at

The not so good:
  • I needed a motherboard bios upgrade to even boot while the monitor was plugged in.  My motherboard is from October 2012
  • I needed a new graphics card to display anything when the monitor was plugged in. (swapped out a GTX 9800 for a GTX750)
  • The GTX750 is 4k rated and displays the screen at 3180x2160 @ 30Hz, or I can split the screens into 2 and have each half running at 1960x2160 @ 60Hz, I have a colour difference at the boundary of the two virtual monitors.  If I had purchased a display port graphics card I could have the entire monitor as a single screen @ 60Hz.
  • Most programs are optimized for less pixels on screen, and don't allow you to upsize selectively.   I find myself faceplanting my monitor to read some things. Reading things like the graphics display settings window that is shown top right is an example. (Tweaking the UI scaling does help for Eve).
  • Getting advice on these monitors was hard.  There was only one 4k monitor stocked at our local shops, and while I looked as well as I could online, I missed that it would not run my preferred frame-rate. I live in a minor Capital City in Australia.
I would recommend 4k monitors for those buying new gaming or work PC's, where you have someone to help resolve any technical issues.

Things to consider when moving to a 4K monitor:
  • These monitors are bleeding edge.  How will you cope when you metaphorically cut yourself?
  • None of  the local shops knew much about 4k monitors.  Do your own research online.
  • Not all 4K graphics cards are created equal, even when you purchase one specifically. Ensure your card runs the resolution at the required frame rate.
  • When you finally get it running, enjoy your multi-boxing.

Thursday, September 18, 2014

C4 WH with customs offices for sale

The Foo corporations are rationalising our wormholes, and our C4 wormhole : J231341
is now surplus to our requirements.

This is a C4 wormhole with a C1 and C5 static.  It has 'perfect PI' (with 2 lava planets), that is you can extract then make all PI products.

Our price is 1.5B and it includes transfer of all 10 customs offices.

There are no dead towers in the system, and only our current holding tower.  Our tower is also available for transfer at cost.

If you are interested in purchasing it, please contact DoToo Foo in game.

Wednesday, September 17, 2014

Nerf by kindness - invention changes

There are a series of changes coming (soonish) for invention including :
  • A rebalance of datacore and science skills required for invention. 
  • Merging Invention and Reverse engineering
  • Removal (and reimbursement) of data interfaces
  • Teams replacing Meta items as modifiers
  • Multiple success/failure outcomes ranging from improved ME/TE values to partial datacore refund.
  • Base chance tweaks on ship invention (most easier, freighters harder)
  • Tech III subsystem selection becomes selectable rather than chance based, but chance to succeed nerfed
  • Multiple invention runs
With the exception of multiple invention runs, these are fairly straight forward.  There will be some market adjustment as Inventors get used to the new mechanics and adjust their skills and formula.  There might be some short term datacore imbalances as pilots move to different invention skills and standings for different research agent.

Multiple invention runs will be a mixed blessing.

For most ME or TE research or copy jobs, you set the job; go away for roughly a month, and come back to a completed job.

For Invention of T2 ammunition and modules there is a real barrier of having to reset jobs every hour.  This means at keyboard, logged in, and setting an alarm.  Then of course no invention while asleep.

Until now, how well you do with invention is based on how well you resolve this pain.

Coming soon(*):  The next logical course of action is to allow players to start invention with multiple runs (...) so they don’t have to launch them manually every hour, which is what we’re going to do with this set of changes.

This will make a huge impact on your ability to submit invention jobs.  It will also make a huge impact on your competitors ability too.

When something is made easy, more pilots will start doing that activity.  Total ISK earned across all of invention might go up, but ISK/invention pilot hour drops.  It happened with exploration when the scanning changes dropped, and I am getting reports of a drop in manufacturer ISK/pilot hour from the recent manufacturing changes.  I expect this to happen with the invention changes.

(*) Soon is not real soon (Oceanus on 30 September) but more a pretend soon, at a later and currently unspecified date.

Finally, some sound advice from CCP : Please remember all of this is subject to change until deployed and that Market speculation is done at your own risk.

Wednesday, September 10, 2014

CSM Matias Otero resigns, CSM Asayami Dei appointed

For those avoiding EN24, reddit, and the forums, Matias Otero, the Brave Newbies representative has been inactive for sometime, and has recently made his resignation official.

Matias has  issued his apology on reddit including
...  I've decided to resign from the CSM rather than let my seat go to waste. It was a difficult decision, as I felt that I could at least have spent some of my energy on the all-important issue of new player attraction and retention, but in the end I had to admit to myself that it wasn't going to happen. ...

CCP then had the decision on whether to replace Matias or leave a seat vacant.  If they were going to replace him, how?

So lets look at the options is a starting place.

Option: chose from losing candidates at previous election via recount

The voting software that CSM uses easily lends itself to excluding the failed candidate.  This has the advantage of allowing voters, especially those who voted for the resigned representative, to still have their say via their voting preferences.

If CCP chose this method, then Asayami Dei is elected, defeating Awoxing Pizza-Spymaster McBlueshooter by (my count) of 181.

The (my count) qualification is that I used droop with the warren rules, which is probably not quite right.  However Sephira Galamore on the forums posted that with CSM's own voting software, that this is also the same result.

Most systems that perform this type of recount keep all incumbents in their seat and use the recount solely for electing the vacancy. (Addressing Sephira's concern on the forums)

Option: Leave the seat vacant

Do nothing is always an option, but not really one that benefits anyone.  While the actual goals of what the CSM is for are perceived differently by some, very few of these goals are met by fewer CSM members.

Option: replace with a similar candidate by fiat

Many electoral systems will appoint a member from the same political party where available.  Whether this appointment is done by a Governor, an elected body themselves, an effort is generally made in many systems to retain the existing balance by replacing 'like with like'.

Eve does not (yet) have formal political parties.  We are close but not there yet. I do not see how this would work until we have formal tickets formally acknowledging who is in the same group.

Option: replace with the last excluded candidate

This is the option that was taken by CCP in the interests of speed.  Umm.  No disrespect to Asayami Dei but please CCP, never do this again.

This has the exact opposite effect of 'replace with a similar candidate' and generally will disenfranchise those that voted for the recently vacated representative.

For an example in the extreme.  Take a common voting scenario
  • Right wing candidate gets 49% of vote
  • Left wing candidate gets 35% of vote
  • Center Right candidate gets 14% of vote
  • Others get 2%
So on the initial vote (regardless of method) the right wing candidate is elected, and 1/2 way through their term resigns.

Under this method the left wing candidate would be elected, causing the right wing electors (with 63% of vote) to be disenfranchised.

The reason that Asayami is appointed under both this rule and recount method is that in the original count Asayami was only just excluded (80 votes).

Speed was not an issue.  I found and installed and worked out how to drive similar software to perform a reasonable count within a couple of hours.  Seripha found the software that CCP uses and re-ran the vote in the same amount of time.


To minimise accusations of favouritism and whim, I recommend that CSM ask CCP for a formal method of replacing candidates, and to formalise when a representative should be replaced.

My personal preference is a recount method.

I think it is fortunate that Asayami managed to be elected on both the whim based 'last candidate excluded' as well as a more rigorous recount method.


drool warren based on original vote
Original vote modified to work with drool

drool warren with matias excluded
Original vote modified to work with drool and then Matias excluded

Original vote as provded by ccp

Thursday, August 28, 2014

Corp permissions for POS managment

This is the second post in a series on POS. The first post was a POS Introduction.

This post is talking about corporation role permissions required for a POS as of mid 2014.  With any luck whatsoever, it will be made obsolete in the next few releases but ... those of us that manage POS have been praying for a POS/corp role revamp for a long time.  POS permissions themselves will be another post; this one will be long enough.

Some of these images will be too small to read everything.  Click on them for more better images.

There are many ways of setting up Corporation permissions. This is how I do it, others may vary. 
Some of the steps below are not strictly necessary. I have probably missed something.  For those with experience, feel free to provide commentary (especially where I have done dumb things).  For those with questions; ask.

My goals are to have 6-7 players in a corp (unlimited alts) all using corporation fixed assets.  Additional 'casual' pilots are also welcome with limited functionality.

My attitude towards security is if in doubt, don't grant permissions.  I grant permissions where I deem it beneficial to the operation of the corp.  This sometimes means that I have denied too many permissions and need to search what else needs to be granted.  It also means (hopefully) that I won't have a POS stolen out from under us.

Some screen shots have too much information and/or are too small.  Click on any of them when required to see more detail.


Allocate all your shares to your CEO.

Corporation Wallet -> Shares -> Owned By Corp.
Right click and Give Shares to the appropriate pilot.

Division Names

We rename our divisions; both the names and the wallet divisions.  Generally, if I grant access to a storage division, I will also grant access to the equivalent wallet.

Corporation -> Home -> Details -> Division

Depending on how quickly you do all the permissions and whether you log out and back in again, some of the screens you look at might use the old division names rather than your new ones.

Rename titles

Titles are not required; but are one of the few corporation management ease of life tools.  Make a template of permissions and give either one player or a group of players a title.  By the time you have set up permissions, you will never want to do so again.

Firstly, from Corporation -> Members -> Title Management, click on some of the Untitled 1 - Untitled 15 and change their names to something. Call them whatever you want, but ... you will get confused if you use the generic names.

Create 7 titles for assigning to the 7 divisions.  (How to assign a title to a division is shown below). You can create other titles for other common roles in your corporation.

As examples of what I have set up in this corporation:

  • The Foo title is an alternative to director that I can remove permissions from.  I find it a good habit to not even give myself full permissions all the time.
  • The Member title is an easy way to grant common permissions where it makes sense.
  • Established members may get the Veteran title, who may be given additional roles as needed.

Don't worry too much about what roles I have checked here; we will come back to this screen shot later.  Again, if the screen is too small, click on it to see more details.

Edit Member

From Corporation; Members, choose a pilot and Edit Member.

Grant a title

Any title you grant can be seen on the pilots public character sheet.  While I don't like leaking information, I also want to set alts of the same player (or type of player) up with the same permission.  This is one place I will sacrifice security for convenience.


Communications officer : Grants permission to look after corporation chat, and can delete Corporation bookmarks.  (Tidying up stale corp bookmarks is required in wormholes).

Config Starbase Equipment: Caution. This role is nearly as dangerous as director; that is, only grant to those you trust explicitly.  You can generally dismantle POS with this permission.

Starbase Defense Operator: Caution. Allows the recipient to shoot POS guns.  This too, is not a role to grant to unsupervised strangers.  Some corporations recommend using POS guns to blow up your own arrays to deny enemies kill mails and loot.  This risk is offset by a POS gunner being a very easy skill for alts and newbies to learn yet be very valuable in even the most difficult of sieges.

Station Service

With the most recent round of industrial changes in Crius, there is very little reason to deny corp members access to your research and industry modules.

We allow Factory Manger, Rent Factory Facility and Rent Research Facility to everyone.


One of the most boring clickfests in Eve is setting up the following tabs.   We match 7 titles to the seven divisions to allow pilots with that title to withdraw ISK from the relevant divisional wallet.

Hanger Access (Headquarters, Based at, Other)

Similarly, the titles we created for divisions are ticked for both Query and Take.  We do not distinguish between Headquarters (where your Corporation Officially calls Home), Based At (we have never used this), and Other.  Some station based corporations might be able make better use of these distinctions, not so much for POS based corporations.

We set up Headquarters, Based at and Other identically.

Container Access (Headquarters, Based at, Other)

Container Access is very similar to to Hanger Access, but this time with only take permission being required.  Again we set the 3 of these up identically.  Tired of your clickfest yet?

Check your settings

This is all the screens I use for setting up corp roles.  Unless you are far more methodical than I am, you will have made a mistake.  Fortunately there is a summary screen you can check with.  Edit your pilot again, and check the Role Summary.  Have you granted the permissions you think you should have?

Further reading

Here are fairly mundane links with reasonable descriptions
Information about corporation shares
Here are a couple of links that should serve as a wake up call to those that want to give too many permissions.


#include <std.disclaimer>  I have taken care and tried to get this correct.  Maybe I have misunderstood some setting, or my directions are not clear.  Get an alt or a trusted pilot and try to do 'bad things' with these settings; possibly on the test server.

If you have set up industry corporations before, and spot any shortcomings/mistakes, please leave a comment.

If you are setting up industry corporations and have questions, please leave a comment or lurk in our FooPub chat channel.

Monday, August 18, 2014

PI Timer for EVE (android) - a shoutout

I recommend to PI extraction based pilots with an android device the PI Timer for Eve application.

I have manual methods to catch mistakes; but I still make them.

So, I on the lookout for any PI helper program that would identify any of my Pebkac issues; and have found this one.

I have been using this app now for 4 days.

On the first set of pilots I added, I had missed a timer that the app found.  This is a clear win for the app, and it now is part of my Eve experience.

A brief howto:

It could be easier to enter your API key.  One method is as follows

Log into
Probably on your PC, but certainly whatever you are reading this post on.

Go to
This sets sets your API key appropriately; enabling CharacterInfo, AssetList.  Add a key name of anything; I have used PITimer but that is personal preference.

On your android device, with a web browser, log into (if you are not already logged in)

Write down the key id field
Copy the key_id field with your android device; the chances of successfully retyping is comparable with 0%

Go to the PI Timer on your Android device:
  • '"add chars"tab
  • 'clear' (you need to see 'Input KeyID here' and 'Input VCode' here at the top of the screen
  • type in your Key Id and paste your Verification code (I need to delete a couple of trailing spaces)
  • wait a little
  • "Monitor Times"
  • Be suitably horrified at the planets you have missed

I still want to see:

PI timer for Eve is a good start, and I am now using it.

Allow me to change the notification noise.  I have changed the notification noise on my phone to silent simply to suppress this.  I don't mind notification noises while at keyboard playing Eve, I can cope with them at work, but don't want them while sleeping.

Other checks I would like, if possible:
  • Routes (both incoming and outgoing) are missing.
  • Some basic counter of 'out of goods' for manufacturing planets; eg you have enough mats in the colony for 12 hours, plus a trickle from either extraction or manufacturing but you have run out.
  • A warning that your storage units are likely overfull.  This one might be even more tricky especially with extraction/initial refining.  I still would like it even with basic assumptions.
I would like an easier way to enter the API key;  Eve-Droid offers several methods, and it would be good if other android apps emulated them.  Methods include a link that opens a web browser on the EVE Api key and offers an 'install' button, to reading from named text files on your android app with the information.

Finally I cant work out how to customise the type of warning.  Ideally I would prefer a notification only, without any whistles or buzzing.  I can work around it.  I made default notifications silent.

I would love the writer of the app to do more; but he has produced a meaningful and valuable tool.   At the same time I am extracting more and spending less time working out what I need to reset.

So to the author (in game : Stjerna Kuuk), you have a donation expressing my thanks, and I look forward to future enhancements.

If you use or have written another program for PI (especially those that make good use of the API key) that you would like me to look at, please leave a comment.