Hisec Barren resources |
Hisec PI Customs Tax is 10% |
This Losec (0.3) Picture is much better.
Lowsec Barren resources |
For today's discussion;
- Total profit = (Unit sale price - Unit cost) * number of units; ignoring any other factors (including transport, equipment, piracy, processing)
- Unit sale price is set as the average of lowest sell and highest buy of raw material prices (to keep things simple). Pricing is a little old and a spot price i.e. subject to change.
- Unit cost is set by the tax rate (10% in Hisec; 2% in my Losec Planet); and
- Number of units is set by resource availability (crudely measured with a tape held up to the screen)
Profit after tax for Hisec Barren Planet
1.0sec | Volume | Ave Price | profit after 10% tax |
Aqueous Liquids | 6 | 1.45 | 5.70 |
Base Metals | 9 | 1.10 | 5.40 |
Carbon compound | 10 | 1.15 | 6.45 |
Micro Organisms | 10 | 0.34 | -1.65 |
Noble metal | 3 | 2.82 | 6.96 |
1.37 | 4.57 |
The exact amount you extract does not matter for this argument (whether you use all or some extractor heads; whether you extract for 1 hour or 14 days); the numbers still 'wash up''; all I am looking at is the proportions and prices of items.
As you can see, on this planet in hisec, on these prices, the biggest profit is from the difficult to extract Noble Metal; followed by the easy to extract, middle priced Carbon Compound. It is unlikely that I will be extracting and selling Micro-organisms.
Profit after tax for Lowsec Barren Planet with various tax rates
0.3 sec | Volume | Ave Price | 17% | 10% | 6% | 2% | 0% |
Aqueous Liquids | 9 | 1.45 | 5.40 | 8.55 | 10.35 | 12.15 | 13.05 |
Base Metals | 17 | 1.10 | 4.25 | 10.20 | 13.60 | 17.00 | 18.70 |
Carbon compound | 19 | 1.15 | 5.61 | 12.26 | 16.06 | 19.86 | 21.76 |
Micro Organisms | 17 | 0.34 | -8.76 | -2.81 | 0.60 | 4.00 | 5.70 |
Noble metal | 9 | 2.82 | 17.73 | 20.88 | 22.68 | 24.48 | 25.38 |
average | 14.2 | 1.37 | 4.85 | 9.82 | 12.66 | 15.50 | 16.92 |
This is a table of profits for the same items of a lowsec planet.
As you can see, at a 10% tax rate; Losec Micro Organisms are still a loss; and Noble Metals still has the best return nearly twice as good as it's nearest competitor.
In fact; at these prices; Noble Metals has the best return at any tax rate; hardest to extract but the higher price more than makes up for it.
That said; as the tax rate goes down, the gap shrinks; from about a 40% 'lead' to a 15% lead for Noble Metals over Carbon Compounds.
Finally, where tax makes a huge difference is on pure manufacture worlds. For example I am making Integrity Response Drones on a low tax planet. Ignoring direct component costs, and looking only at the tax rates involved.
Tech Level | Total | taxable value | 10% | 6% | 2% | 0% |
P1 (import) | 1,280 | 500 | 32,000 | 19,200 | 6,400 | 0 |
P2 (import) | 40 | 9,000 | 18,000 | 10,800 | 3,600 | 0 |
P3 (import) | 6 | 70,000 | 21,000 | 12,600 | 4,200 | 0 |
P4 (export) | 1 | 1,350,000 | 135,000 | 81,000 | 27,000 | 0 |
Total | 206,000 | 123,600 | 41,200 | 0 |
Import taxes are 1/2 that of export taxes. As you can see; when I had my 10% highsec manufacturing planet; I was paying roughly 200K/drone in up front PI taxes; No that I have access to low tax words; this is reduced to roughly 40K/drone.
While losec planets and customs offices are in abundance; Low tax Player Owned Customs Offices (POCO) are in relatively short supply. However, if you intend to seriously do Planetary Interaction; then organizing access to a cheaply taxed POCO is an important consideration.
Interbus does not mind losing their NPC CO's, and at very roughly 100M Isk, they are easy enough to put up.
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