Thursday 13 February 2014

Single planet PI manufacturing bad; multi planet PI good

The title is way too simplistic, but it is still right.

I have been very busy in real life, and both my gaming time as well as my blogging time have both suffered.  Firstly with tax reporting (work related, not personal), and then having the mixed fortune of being on a tropical island with poor internet connectivity.   I spent some of the time running away from slow moving coconut crabs called Uga. I wanted to put him into the pot.  He had other ideas.  Those claws can cut coconuts.  I want him far away from my feet while he is trying to escape.

The final score : Pot 1, Uga 0.

I have been 'discussing' on Reddit what to do with surplus Polytextiles.

I have ceased making Polytextiles.  The idea of taking 7k of component mats to produce 6k of saleable product is one I have difficulty with.

I like making Industrial fibres.  With a consistent price of low 500's (and consider selling in Amarr if Jita is too low) it is one of the better selling products.

I also like making Oxidizing Compounds, with a price per unit of high 400's, and gas planets are generally more plentiful than temperate ones. 

My standard Oxidizing Planet has the following configuration, on a command center 4 pilot has :
  • 1 extractor control unit centered around a concentration of reactive gas
  • 5 extractor heads
  • 1 launchpad
  • 3 factories
  • 1 extractor control unit centered around a different concentration of reactive gas
  • 5 extractor heads
  • 1 lauchpad
  • 2 factories (depending on pilot skill and size of planet)
The only link between these two sets is via the customs office.

The layout of the Gas planet producing Oxidising compound will look something like :



For most situations, your Industrial fibers temperate planet will most likely have difficulty supporting more than 12 extractor heads, and even that many will be hard.

Instead, I have many planets set up with:
  • 1 extractor control unit
  • 10 extractor heads
  • 1 storage unit
  • 5 basic factories (+/- depending on the availability of raw resource, influenced by extraction times)
  • 1 launchpad
  • Filled out with advanced factories.
 The flight route is something like :
  • POS -> Deep Safe -> Gas tactical -> Gas Customs office and pick up Oxidising Compound 
  • Deep Safe -> Temperate tactical -> Temperate Customs office, and drop off Oxidising Compound, picking up Polyaramids -> POS.
For the effort of mixing product from 2 planets, I am making Polyaramids; selling for roughly 10k per unit.  The single planet alternative of Polytextiles sells for roughly 5k.  Both of these take the same amount of effort to transport out of your system.

I am yet to find any PI system that does not have Gas planets.  There are far fewer Temperate planets.

For those that love the simplicity of single planet Polytextiles, please continue to do so.  It even makes some sense for absent mains that only return to their PI system every 6 weeks or so, that refresh their PI remotely.  Just be aware that you are leaving 1/2 the possible ISK on the table by doing so.  I will sell into the value added market.


  1. Why bother with deep safe and tactical when an Epithal worth 1M and the cargo is in the customs. Just land on the customs, align out and put the cargo into the Epithal when you are at warp speed, warp instantly!

  2. Many of my pods are worth more than 1M. I have been caught on customs offices after collecting pi but before warping, even in a stab fit epithal.

    While I can generally get my goods back into the customs offices and my pod away, I have still lost both goods and pods before.

    I generally use the tac's in the C1 but not always in the deeper wormholes.

    We have been caught by Hics

    One of our 'hard core' pi pilots does not, writing off the cost of a cheaper fit epi and relying on skill to get pods free, and the odds that a hic wont be there.

    1. We've been in wh space for more than a year; I think I've lost one pod at a poco. My pods only run 5-20m each anyway. I made deep safes and tacs and tried using them; didn't seem worth the extra time.

  3. What i dont understand is how this is more profitable to running 2 planets making polytextiles (using a single planet method). From what i am reading you use 2 planets to make double the profit compared to someone using just 1 planet. But they could just set a second planet up and equal your profit for much less work with hauling

  4. BeepBoop:
    It's double profit per created unit.
    Running two planets (one temperate + one gas) to create polyaramids will create roughly the same number of units as running two planets to create polytextiles.

    In fact in terms of value of the created product (so ignoring volume) you're probably better off just producing industrial fibers on a temperate planet than polytextiles. However in most systems you probably have a gas planet that you could use to make oxidising compounds and so make polyaramids (which are one of the best P2s to make) as Foo suggests.


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