I am no EFT warrior. Some generally laugh at my fits, but I can cope. My ships are to do a job, not to fit someone else's idea of what a good fit should be.
With current skills, DPS is 1019.
[Dominix, poco bash laser]
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Heat Sink II
Heat Sink II
Inertia Stabilizers II
Large Micro Jump Drive
Prototype 100MN Microwarpdrive I
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Dual Heavy Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Dual Heavy Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Dual Heavy Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Dual Heavy Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Improved Cloaking Device II
Large Energy Burst Aerator I
Large Sentry Damage Augmentor I
[empty rig slot]
Garde II x5
Wasp EC-900 x5
Vespa EC-600 x5
Hornet EC-300 x5
Hammerhead II x5
Notes: if EFT says not cap stable, turn the microwarp drive 'off'. if still not cap stable remove it, looking at afterburners, then looking at cap rechargers.
With current skills, DPS is 1138.
[Dominix, poco bash laser highsec afk]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Heat Sink II
Heat Sink II
Heat Sink II
Cap Recharger II
Cap Recharger II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Dual Heavy Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Dual Heavy Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Dual Heavy Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Dual Heavy Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Large Energy Burst Aerator I
Large Sentry Damage Augmentor I
[empty rig slot]
Garde II x5
Wasp EC-900 x5
Vespa EC-600 x5
Hornet EC-300 x5
Hammerhead II x5
Notes: improve the guns according to your skills. While mega modulated pulse energy beam has slightly higher DPS, dropping out a low slot damage module for additional power to drive it has a worse outcome.
With my skills I am better off with more drone damage mods than energy mods; this choice depends on your particular skills.
Saturday, 16 November 2013
2 comments:
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How many ships are you using to take a POCO down?
ReplyDeleteHow long does it take to kill one?
Can it be done Solo ?
Historically, I try to bring more than less; We have done bashes ranging from 3 low skilled newbies to 10 well skilled alts.
ReplyDeleteA Poco's peak passive shield regeneration is 500 hps.
Either of the above ships, assuming you are not ganked, will take down a POCO while afk.
It is theoretically possible to take down a POCO with a perfectly skilled at keyboard T2 fit catalyst, reloading ammo. You will be sent insane first.
A Poco has 10M shield, 2.5M armor and 2M hull; no resists. http://games.chruker.dk/eve_online/item.php?type_id=2233
If you are bashing NPC customs offices (Interbus) you do all the damage.
If you are bashing player customs offices, you need to do 7.5M to shields, then come back another day to do the armor and hull.
I find that if you are perfectly stationary at exactly optimal range, your applied DPS is higher than that listed in game. This is also the ideal conditions to receive a gank.
The fastest we have bashed a POCO was 25 minutes. The slowest we have bashed one was about 8 hours; This involved going to sleep while applying 300DPS (i.e. not enough to beat shield regen) and having other pilots log in when they woke up.
Rough recalculated numbers that somewhat gel with personal experience
VS Interbus (in hours)
600 DPS : 12H
1K dps : 5H
2K dps : 2H
3K dps : 1.5H
8K dps : 30M
VS Player customs office (initial bash + followup after reinforcement)
600 DPS : 7H + 2H
1K DPS : 3H + 1H15M
2K DPS : 1H20 + 40M
3K DPS : 50M + 25M
8K DPS : 18M + 9M