A wormhole has the following characteristics that you look at:
- Class of wormhole.
- Wormhole effects.
- Class of static(s).
- Planetary Interaction.
- Current Occupants.
Wormhole effects determine how well your ship performs. Black Holes are disliked by site runners (penalties to almost everything useful - apart from speed), Cataclysmic variables lend them selves to remote repair instead of self repair; and there are other possible effects. The higher the class, the more profound the effects. NPC's are not affected by wormhole effects.
https://wiki.eveonline.com/en/wiki/Wormholes
The class of static is important for two reasons.
- You will want access to markets (or icefields if you want to mine your own) to bring in ice products for POS fuel if nothing else. A direct highsec, then c1 to c3 all make this easier; but then you get more day trippers based on the same rules. Our C1 with highsec static has far more visitors than our higher class wormholes.
- Your static is an obvious place of alternative activity. PVP groups might like a c2 with null/c5 statics; A well equipped PVE group might like a C5 or C6 with a C3 or C4 static for solo/dual box solo play.
Current occupants are also important. Whether it is a previous corporation with cheap (or expensive) customs offices; or a currently active tower for those PVP inclined, or even a clean system. All these things change your first interaction with your new environment.
Further reading
- http://www.tigerears.org/ Suggested reading whether you are PVE or PVP inclined. If Penny scares you, consider not being in wormhole space.
- http://wiki.eveuniversity.org/Wormholes_100
- http://wormholesales.com/
I've not been too scary recently. That should change again soon, though.
ReplyDeleteThanks for the link!