Monday, 8 December 2014

CSM 10 season : open questions to CSM candidates

My readers fall into a few groups: Those living in wormholes;  PI farmers;  Market players.  (and the rest of you).

To all CSM candidates:
  1. Why should my readers vote for you (TLDR version)?
  2. What one thing do you realistically want to fix in Eve?  
    1. For existing CSM members, what one thing was the best fix you achieved?
  3. What is your solution to this one thing?
  4. What URL has more information about you?
Leave a comment here, or evemail DoToo Foo.

Responses will be posted to http://foo-eve.blogspot.com.au/p/csm-10-candidate-questions.html

3 comments:

  1. Hey :)

    1: Third party development is very important for Eve. There are few players who don't use /something/ that we put together. Evemon. EFT. Pyfa. zkill. Evekill. Eve-central. And on and on. While CCP has been doing great work this year in this regards, there's still lots to do. And then there's industry. We won't get another big expansion like we had in Crius, but there are still a bunch of tweaks needed to make it work right.

    2: Narrowing it down to a single thing is very difficult thing to do, because Eve is very interconnected. However, as you're twisting my arm, I'd have to focus on structures (because other people will be focusing on the other big points, like Sov, and corp management ;) ) Structures are key to industry, and I want to see them being scalable, with similar principles from things like mobile depots, all the way up to Outposts.
    2.1: CREST actually getting released (with Rhea)/ Foxour being tasked with interacting with 3rd party devs. CREST has been sitting for a long time, and now we're finally getting it. In part because the API is no longer a 20% project, but an 80% main job.
    3: oops. Kind of answered this in my answer to 2.
    4: https://forums.eveonline.com/default.aspx?g=posts&t=387353&find=unread https://www.fuzzwork.co.uk/

    ReplyDelete

  2. Why should my readers vote for you (TLDR version)?

    I have a proven record of representing the players and keeping lines of communication open.

    What one thing do you realistically want to fix in Eve?

    New player experience. The better it is, the more trial players we will keep.

    For existing CSM members, what one thing was the best fix you achieved?
    What is your solution to this one thing?

    Moving fitted ships- The Bowhead.
    (2nd place- Saving drone assist from complete removal)

    What URL has more information about you?

    https://forums.eveonline.com/default.aspx?g=posts&m=5273206#post5273206

    m

    ReplyDelete
  3. 1 - I’ve a proven track record of working, listening, and getting things done. I do it because I care about the game, the players, and what I can accomplish during my time on the CSM.

    2 - One of the best fixes has been escalations and general exploration fixes. During this process escalations as a whole have been revamped. Anomalies now escalate with greater frequency. Spawns have been increased, fleet warp to expedition was added, gates and keys corrected and redundancies removed, a new notification popup to assist with site completion added, and numerous quality of life fixes and after launch bug corrections done.

    3 - My solution was to sit down and start collecting focused problems in PvE. PvE is an area that affects a large portion of the game. Some of the lowest hanging fruit were all attached to exploration sites. I asked for assistance in locating problems as exactly as I could and gathered together a neat and precise list of problems for the PvE team.

    4 - My Weekly CSM Updates. Here I list what is going on as well as what I am involved in and my opinions and thoughts. I’ve been keeping track of my CSM adventures since I started to campaign for CSM9.
    http://www.lowseclifestyle.com/p/csm9_4.html and http://forums.eveonline.com/default.aspx?g=posts&t=389222&find=unread

    ReplyDelete

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