Showing posts with label Citadels. Show all posts
Showing posts with label Citadels. Show all posts

Monday, 6 June 2016

Citadels and access control lists

Citadel control using Access Lists is a new idea for Eve.

It uses access control lists, which are a powerful if sometimes not the most straightforward thing to set up.  For those used to POS setup, you already know that we need a more powerful tool.

There are two parts to set up.  One or more access control lists, then assigning these to citadels.

For this post, my goal is to set up 3 lists.

  • Director level people who can do everything on my behalf. This includes the trusted few and alts.  These pilots will be given destructive abilities.
  • Gunners who will be given access to Citadel guns.  These pilots will be able to cause mischief. They will be able to engage friendlies on grid and generally waste ammunition/fighters (even steal them), but not decommission the citadel itself.
  • General access will give permissions to dock and use infrastructure.
There are two other groups that you may like to set up.
  • Public.  You may wish to freeport your citadel.
  • Blacklist.  Especially if you have freeported your citadel, you may decide there are some trouble you wish to exclude.

There will be lots of ways to set up controls. This is how I am planning on setting up controls.

Note: with all screenshots you can click on to expand.

Access Lists


The first part is the Access List.  To do this, open your This is available from Neocom > Business > Access List.



Add a 'New Access List'.  In the below screenshot, I have added 2 new lists already (BlogDirectors and BlogGunners, and am in the process of adding BlogGeneral).




I am then going to populate the 3 lists.  Firstly for the BlogGeneral list, I am going to add an alliance, a corporation and a pilot.  This brings up a standard search box.




There are 4 Levels:

  • Admin (Can add / remove members from any level - including Admin)
  • Manager (can add pilots, corporations and alliances to member, can add pilots to blocked)
  • Member 
  • Blocked
You can drag any pilot into the Admin or Manager icons.  Corporations and Alliances can only be members or 'blocked'.  You would use blocked if you allow public to use your citadel but want to block a specific pilot, or maybe you sent some members of a corp to the 'sin bin'.





In the above screenshot, DoToo is an admin, Padecain is a manager.  For the sake of example only, I have allowed 'Public' (you are unlikely to see this in one of my wormholes), and banned another Foo wormhole corp.

Remembering my goals:

  • BlogGeneral would be my friendlies list.  For the NPSI crowd, this would include your fleet mates.  In first life, I would walk down the street with these people.
  • BlogGunner would be those I reasonably trust. In first life, I would lend these people the car keys.
  • BlogDirectors are those I explicitly trust.  In first life, I would share a bank account with these people. ( I did not use this list )


https://support.eveonline.com/hc/en-us/articles/208289645-Access-Lists has a little more information about Access lists.   The most specific permissions will override the least specific, that is DoToo's role as Admin takes precedence over his role as corp or alliance member.

Admins and Managers can the member lists, and also also see a history of changes.




Profiles

Profiles are available from Neocom > Business > Structure Browser


In this instance I am adding a new profile 'BlogProfile'.
Open the profile and go to profile settings.  Under that window I have obscured the reinforcement timer.  There is also a 'fuel remaining' option to cover services.

There are several items to configure.

Docking Rights



I have added the General group to the docking rights.

Corporate Offices



For the corp offices, I want anyone corp that can dock to be able to rent offices and pay ISK.  There however is the option to charge close friends (alliance members, personal alt corps) different rates. Alternatively you could (if you wanted) to charge 'nearly friends' even more isk by creating another access list with higher rates.

Defense



This is the one I am tightening down.  I am granting BlogGunners to the defense group.

Clone Bay



For those citadels with Clone bays work out who you want to use them.  Please note that a clone bay in a wormhole is for swapping implant sets only, and not for jumping into and out of.  Citadels in known space are more 'regular' allowing clone jumping but can also be used (I think) for implant swapping.

Similar to office rental, different access lists can have different costs for clones

Market



If I had a market (and I don't) I would want to set it up so that everyone can use it with a reasonable tax.  For my wormholes I already provide a cheaper tax for a fixed fee, so would be tempted to do again for markets.  Again, a new access control list is how I would set this up.

Reprocessing




Reprocessing looks a lot like market in setup.

Again CCP has for more information on profiles https://support.eveonline.com/hc/en-us/articles/208289635


Citadel profile

Now you have set up the profile, it is time to set one or more citadels to use that profile.

From the structure browser - My Structures choose 'Any Profile'.



Right click on a structure and set profile to your desired profile.




Other Information


Other useful reading : http://eve-guides.fr/index.php?article=132

PS All screen shots are taken from Singularity.  Feedback - especially anything I have missed is welcome.

There are new structures coming soon (tm)

I like access lists as a method to control structures, but they do take a bit of getting used to.  The primary advantage is you can set up the access list and profile once, then use it on any later structures.

If you want to modify your citadel access lists, again, change once and apply everywhere.

This is still new in Eve and not necessarily well understood (though no one ever really understood how to set up POS).  While all posts welcome comments, I especially welcome any corrections or other citadel guides that you can find.

Tuesday, 31 May 2016

What can die to 50 man gangs?

Like just about every corp that has ever based out of a POS, I am trying to work out if a citadel is defend-able.

I have been involved in POS bashes before, both as aggressor and defender.  At one point I had a medium POS reinforced by a 10 man gang in a C1.  I learned the benefits of multiple POS gunners and what you can do in the event of an eviction attempt.  Evacuate the expensive non-pvp ready assets and find some more guns.

If you can make a 50 man fleet that is partly competent against an unsupported tower, you can reinforce a large tower, come back 42 hours later and finish the job.

I have little surprise that even in wormhole space, you can make a 50 man fleet that is partly competent to reinforce an unsupported medium citadel, repeat in 24 hours, then repeat in another 24 hours.

The time commitment (DPS grind) is less on a medium citadel, but there is a requirement to show up in a much smaller window 3 times.  A successful defender is not left with the 'joy' of repairing guns while feeling incredibly skittish.

Looking at the current page of zkillboard for Astrahus : https://zkillboard.com/ship/35832/



Of all of these citadels, one had a reasonable shot of being defended.  The rest?  Unless you have a defense fleet, don't deploy a citadel with someone in local, or with open wormholes in Jspace.  When I previously read zkillboard I was seeing similar ratios.

If you are ganking with 101 moderately competant pilots without a significant number of experienced defenders, I don't expect either a citadel or a POS to have much luck.

As a potential defender, I am somewhat concerned about loot drops out of citadels.  I did however support the call that wormholes should not have the full known space safety rules (and a small part of me thinks that they should not in known space either).  I do want better mechanisms for citadel owners to forcibly clean wormhole citadels occasionally.  If, as a citadel owner, I am pro-active about keeping loot limited, I want the tools to do so.  I have not checked what is visible outside the citadel during any citadel shutdown timer, but would want this to not be a call to loot for a full 7 days.

So far, ganking of empty citadels looks like 'content' rather than 'loot' motivation.  Sufficient numbers are being generally brought so that it probably does not matter what structure is being lived in.

(ninja edit  on first line : like every corp that has based out of a POS )

Friday, 20 May 2016

The citadels are coming ... and not just for me

PI prices right now are in an interesting place.

A lot of PI is very expensive compared to historical prices.

I prefer to trade mostly in 'P2' , easy to make, with good compression (not as good as P3, but certainly easier).  P2 'refines' being the first of Foo's Eve PI spreadsheet - Manufacture Tab

Fuel block based PI  (Coolant, oxygen, mechanical parts) have mostly depressed pricing. Enriched Enriched Uranium is ok but even that is down from it's peak.  POS fuel is more expensive but that is due to the addition of strontium clathrates (now being 14% of the cost), and is not caught up in the PI demand for citadels.

https://www.fuzzwork.co.uk/market/link/10000002/9832

Some 'P2' is crazy expensive.  Microfibre shielding, Polyaramids, Silicate Glass and Test cultures are all sitting above 30k.  These normally are at the 10k mark.

https://www.fuzzwork.co.uk/market/link/10000002/2321


On that note, I have changed (again) the cache setting on my pricing spreadsheet. Possibly less stable, but definitely more up to date.

I also have been trying my hand at twitter,   For someone as verbose as I can be, the 140 character limit is an interesting challenge.  I have already found that there are some ideas worth expressing but not worth a full blog post.