Showing posts with label Nonsense. Show all posts
Showing posts with label Nonsense. Show all posts

Tuesday, 22 January 2013

POS implementation inhibits community

A POS is OK for a small corp; 1 division per player; with the CEO sharing the first division and master wallet.

Foo Holdings is such a small corporation.  We live in a wormhole, doing PI, sites, a bit of exploration and very occasionally PVP (mostly the recipients of said activity rather than the initiator).  The corporation is open to new players, and is a significant factor keeping two of our corp members still playing the game.

However, I won't expand the corporation too much further; the compromises in providing secure storage (one player per division) are not worth it. 

As such, while I can say 'Come and join me; EVE is harsh'; I can't go to my work colleagues and real life friends and say 'I have a welcoming home for you'; some of whom are EVE's target audience (and ex players).

One only has to look at something awful to see the value of 'a welcoming home' to bring outside players into EVE (as goons).  I am not on that scale, but there are still many pilots in my position.

My wish list for POS : (TL;DR make POS access more like what already works : NPC stations)
  • Removal of individual storage per building (i.e. you have a corp hanger and a large ship assembly array; why do each need individual storage?  We use our LSAA for storage)
  • Station based storage similar to in 'real stations'; even if it is limited to maximum storage volume. Potentially with role based quotas.
  • Role/player based segregation of ships in the ship hanger array;
  • Role based access to modules.  (Bob has paid for access to refining but not research).
  • Let me set 'out of corp' roles to pilots.  Later possibly allow these role based permissions to be applied to alliances and even standing (similar to access to player owned customs offices - "POCO"?).  This especially includes storage.
I am an unusual pilot.  I am yet to do a security mission; yet to shoot a rat; yet to kill a player's ship or pod.  (I have both killed and repaired POCO's).  My personal experience and needs may not reflect that of the average player. Regardless of the above, I fly WH and lowsec.  I am a builder of a small community; and will probably remain so.

Separated POS access for 7 players in a single C2 wormhole is probably enough; but I have grandiose plans of building a wormhole or lowsec based empire one day; I am already prevented from setting up the way I want to with setting up a PVP corporate wing in the extended group (alliance?); they would need their own POS, with the expense that goes with that : more segregation.

As an aside; a POS anchored 'look at my achievements' billboard (similar to those billboards already floating around space) would attract the attention of many players, and would drive community participation.  Not my personal preference; but I have seen entire guilds driven by these activities in that other game.

A POS is player housing with a purpose, badly implemented.  I accept that a POS revamp seems like a feature that will not directly drive new players.  However, POS as it is today, drives segregation of players, encouraging isolationist play rather than combined communities.  But it is community play that holds players far longer than game content would otherwise allow.

The question is for CCP (and the rest of us) is one of opportunity cost: Given a limited set of resources; will EVE gain/retain more players out of a POS revamp; or out of another feature?

The advantage (and disadvantage) that an MMO has over a single (or few) player games is community. 

New players will not benefit directly from a POS revamp; but they might be brought into the game by
community builders who have tools to build their community the way they want.

One day, a space trader/pirate MMO will be implemented with "community housing" done right; providing community building players the tools they need.  It would include player trophy/achievement boards and infrastructure. Community housing would preferably be the 'go to' place for this infrastructure: building; research; defence; storage. Player POCO's are a very small scale version of this infrastructure. 

I do have some hope based on this CCP Seagull forum post, but bittervet is a term I came across first in Eve.  Looking at historical blogs and forum posts, POS implementation is something that has been bothering players as long as their have been POS.

In and of itself; any kind of "community housing" is not a solution.  That said, the game that does "community housing" properly, whether it is EVE or another one; will have a significant advantage.

Wednesday, 2 January 2013

Stupidity is what kills you

A couple of nights ago, I stepped into a Orca for the first time.  I "borrowed" another corp member's ship; and it was fit for extended cargo and not for defense.

I took some basic precautions; ensured we had a highsec route via a C2A (neighbouring C2), and scouted the route with a 'careless' frigate; that is; a disposable frigate spending far to long sitting on wh entrances, in hopes of finding any hungry hunters.

The orca got to highsec easy enough; dumped it's cargo of high volume PI mats into the nearest highsec station and then returned.  (As an aside, why is it that B274 wormholes never seem to end up in a system with NPC stations?)

On the way back; nothing in local in the highsec system; jump into the C2A (as I have 30 or so times in an iteron); Dscan (clear); warp to the C2A's K162 (my way home); and my heart sinks.  There is a blessed Proteus sitting on the K162.

Spam 'enter wormhole'; get through without any problems.  I know the other side is clear of uncloaked ships because of my cloaked scanning frigate sitting there.

I uncloak my frigate; on the vain hopes that someone will target it rather than my Orca.

This orca had an afterburner rather than MWD; still enough to give a boost for a warp. So I align to my home POS, hit the afterburner and pray.  I hear the wormhole pulse.  Almost there.  I have one warp stabiliser fitted. I hope it's enough.  The after burner is just finishing up. 

And the warp scrambled message pops up.  Sigh.

I am mildly furious; not at the pirate but at myself.  Why the hell didn't I use the T2 cloak as soon as I came through the wormhole?

If it was a traditional lowsec gate camp that I fell into; there would have been no doubt; hit a cloak and change direction (cloak + afterburner does not make an instajump).  This pirate however was on the other side of the wh.  I have plenty of time to realise my mistake;  Orca's are a reasonable damage sink; at least in comparison to the Iteron's that I fly around.

I end up with 4 blessed ships eating away at me.  They have me well and truly stuck.  I get my frigate away; no point in losing two ships.

The Orca finally blows up.  With the exception of POCO bash events; this is longest lasting 'encounter' I have been subject to. 

I also get my pod clear.  I know I was quick to warp out, but did not expect that I would be clear of all 4 raiders.  Some good news at least.

I don't enjoy losing ships; but I especially do not like losing expensive ships to mistakes that I know not to make.

As a distraction from my sorrows at losing a ship; I downloaded FTL .  Good game; very addictive.  And you will lose a lot of ships there too.

Now, back to resetting those PI planets to pay for that Orca.

Saturday, 29 December 2012

Lost then Found


A long time ago, in a system far far away, I lost a Viator. 

No; Not blown up.  Not stolen, not even 'where did I put my keys' kinda lost; This is a 'the database gods are out to get you' kind of lost.


One moment I was alt-tabbed to another screen; a few jumps in on 30 jump route on autopilot, next moment the world froze and rebooted; and I woke up in my clone's station near my end point.  Some players would suggest this is a less than brilliant idea - I can accept that.

So, what are the first thing to do? 
  • Update your clone.  It was still updated i.e. plenty of skillpoints left in it.  
  • Buy new implants - still have a full set.  
  • What killed me?  No kill mail. 
  • Was I dreaming? - look at inventory for ship.  Not there.
  • I will get an insurance payment at least?  Nothing in my journal.
  • Whine on the forums; blog about it; raise a petition.
I am very confused.  It is Christmas so I don't expect a quick response.

I do get a Christmas day email:

Insurance Contract Expired
From: Secure Commerce Commission
Sent: 2012.12.25 22:29

Dear valued customer,

The insurance contract between yourself and SCC for the insurance of the ship XXXXXXX issued at Friday, September 7, 2012 00:39 has expired. Please purchase a new insurance as quickly as possible to protect your investment.

Best,
The Secure Commerce Commission,


So, my ship didn't blow up, mmm.  Still no response on my petition; this finally came on the 27th.

I am used to providing information for bug reports as part of my first life duties.  I provided clues about the time (between downtime and restart), my type of ship (Viator), that it was rigged and what I was carrying.


However,  I was asked to provide :
  • Location of last sighting or interaction (down to the moon if possible)
  • Name of the ship (I had forgotten this but the insurance mail reminded me)
  • Rough time of the event.  (Yes the GM could have worked it out; but he is busy and I am the one wanting ship + cargo back).
After providing the above to the best of my recollection (and a bit of re-reading of notes - such as they are); I was informed as to what system my ship was in.  After further (mailed) discussion; I am off to scan it down.

Now, I am a wormhole resident; you think that I can scan something down?  Mmm.  In a wormhole things don't move much.  In an active highsec system; they move a lot.

The trick to find a stationary ship amongst 20 moving ones:
  • Scan once, write down all ship signatures.
  • Wait a couple of minutes.
  • Leaving probes in exactly the same spot; scan again.
  • Any signatures that are the same are potentially static ships.
 Finally; after buying sister scanning equipment - that I didn't need as I found the sig earlier but didn't realise it.


It was an interesting easter egg hunt.

Tuesday, 18 December 2012

Lost my first Viator

I collect kill logs; well to be precise; Killed logs.  They are learning opportunities.  Sometimes I learn not to be so stupid.  Other times I learn not to be in the wrong spot at the wrong time.

Well last night just after downtime (I live in eastern Australia);
  • I was flying my viator.  Meh; players fly ships all of the time.  
  • I had a load of liquid ozone; not the type of thing you normally haul long distance in a cloaky hauler; but my ship needed to be moved and I may as well haul something.
  • I was alt tabbed. Stupid players fly gankable ships alt tabbed.  A Viator can no longer be scanned, so might just be ganked opportunistically.
  • Eve was *incredibly* laggy; I was doing PI and it was taking 30 seconds for a response from the server.
  • I alt tabbed back and woke up in my clone's home station. Mmm.  I was sure I didn't hear combat sounds.
  • There is no kill log?  Huh; how did I die?  Where did I die?
  • I have an up to date clone; I didn't die?
  • I have a full set of implants.  How did I get here?
  • Eve then goes down because of database issues. Mmm.
 I literally lost my first Viator; it is not on my personal assets; I can't look in the system that I lost it in (about 25 jumps away).  Not even an insurance payment; but I do get a nice shiny Velator.

https://forums.eveonline.com/default.aspx?g=postmessage&t=178378&f=247&q=2334684


Mmm.  I don't even have the benefit of a kill log to teach me the errors of my way. 
I have lodged a petition; but otherwise will have to 'pretend' I was killed by another ship; but was fortunate in keeping implants.

Wednesday, 28 November 2012

o7 from LowSec: Introducing OutOfBound

Greetings, Pilots!

 OutOfBound is the name, and I'm proud to be hosted on Foo's Eve Musings. You might wonder "New guy?", and yes, I am. To this blog, but not to EVE, and not to MMOs in general. A short introduction seems in order, so here I go:

I started playing MMOs way back with Ultima Online when it came out (and with MUDs before that, also "Meta- MMOd" as a Fido Point), dabbled a year or two in World of Warcraft. Then, once upon a day not so far back I set foot into New Eden, seeking adventure, fame and profit.

During the following weeks spent some time doing the usual "stuff" in EVE: Mini Professions, Mining, small scale Industry, some Planetary Interaction and a lot of flying around, occasionally getting blown to pieces. I didn't have any special goal in mind at first and just enjoyed the intake of new information, scavenging through blogs and forums to answer the "What do I really want to do in EVE?"- Question. Connections made finally drove me to Low Sec, and that's where I set up my home. As a Newbie. And I survived there.

My answer to the "What now?" question came a couple of weeks after moving into LowSec. I love doing things in manageable steps, so I settled with this:

1) Manage to pay for my Accounts in ISK. (Yes, I started out with two accounts from the start, another "Beginner"- Post will tell you why).
2) Get into the Research/Invention/Production Business. We're talking Capitals, baby!
3) Find a way to get my stuff into and out of my Home system without those pirates bugging me. (Read: Learn to use a Jump Freighter, and also buy one).
4) Bring something unique to EVE. (Yeah, that's a hazy one).

Fast forward one year:
1) Achieved, mostly via Capital Production.
2) Achieved, and I can also fly some of the monsters I construct.
3) Achieved, owned and having over 250 Jumps into Low and Null Sec under my belt without getting blown to pieces.
4) Work in progress, maybe this Blog will help.

So, what can you expect from me here, you may ask? I'll try to be beginner friendly, but some posts will be for more experienced players. (Building Dreads or Jump Freighters isn't for the beginner). Expect some ramblings about how to be safe in LowSec, how to be a good Cyno and Freighter pilot (and actually make good money off of it), how to upgrade your industry from drones to Ships to Caps or even Supercaps, tricks of the trade with POS setups, how to handle your own Corp or even Alliance, and all other sorts of things that I've experienced during my ventures in EVE.

For now, Fly safe!

tl;dr: New guy, gonna post about this and that and how to make a ton of ISK without station trading all the time.

Monday, 26 November 2012

Local is for listening

I spend a significant portion of my time in my wormhole system.  I have taken the common wisdom of not yet chatting in local when 'home'.


I am not convinced that I will never speak in local; I really do have a policy of 'keep your friends close and your enemies closer'.

In a low sec system that I lurk in; I will be shot at by less players because I chat. Never smack talk; never tears.  I speak to players the way I would like to be spoken too. 

But there are very good reasons not to talk in local, especially in a wormhole.  From a simple dscan; even I can get a rough idea of what you are doing.  Are there wrecks?  Are there many active sites? Are you in your POS?

What I can't tell from a dscan is what corp you belong to;  Sure I can if I am up close and personal, but I am trying to avoid up close and personal; that's why I am scanning first.

There were two incidents recently.

First of all; we had a confirmed sighting of an unknown Loki in our system; on our A239 wh (entrance to lowsec).  There was another toon from the same alliance in the lowsec system.  This particular alliance is known as a WH PVP alliance.

I spend a lot of time afk; Weekends are busy times.  When I came back to keyboard I read in local:
  • A: "Ok; scanners in"
  • A: "Shit; sorry"
  • B: Aww dude.. you're fired.
Another exchange in a C2A local; different corps.
[05:43:55] EVE System > Subspace communication beacon unreachable. Channel list unavailable.
[05:51:56] C > This is a heist all the nanos in the fucking bag
[05:52:24] D > quiet bane
[05:52:42] C > No you didnt
[05:52:54] C > Want to fool around D?
[05:52:59] C > im near planet 3

And other private stuff that is not for putting up on a public blog. 

Now it is entirely possible that these posts were actually for my benefit.  However I now know who C and D are; their employment history; how old their toons are.  From their names; I can look up their
Before they chatted; I only knew their class of ship and that they were doing a sleeper site.

If so; well and good.  If not; carelessly leaking information into local is a potentially deadly mistake.


It is so easy to create a channel for friends; Chat -> Open Channel Window -> Create.

You can make it open, or allow any and all; restrict it to as few as you want. 

Local is for saying what you want to be heard.  Fleet/corp/private channels are for sensitive information.

Tuesday, 20 November 2012

Eve is not just one game

For many who read this blog, you already know this; for those who followed me here from another game; you might like to know it too.

I was writing a comment on another blogger's post; where the blogger was noting that a significant other didn't enjoy the game that much.  I was posting a comment, when blogger crashed on me as part of logging in and I lost it; bother; oh well, it is included in this blog post.

I enjoy Eve's crafting game;  Eve players actually make 'gear' that matters.  My preference is that players made all of the gear that mattered; but we make most of it.

There is the standard solo PVE game; highsec; moderately safe; with meaningful progression. There is 'kill 10 rats'; but even ratting has it's own reward.

There is group PVE play (without the fixed group size of other games).  I have not done any yet; but from what I read; like any group activity; putting together the appropriate group is most of the challenge.

There are player owned empires; Nullsec.  In here the ability to attract, retain and control hordes of players appears to be what matters;  Great for huge battles.  Have not spent much time in null.

There is lowsec; Never really owned by anyone;  I have experience in there. From what I have read; lowsec is the most dangerous of spaces; Easy for attackers to come and remove the existing 'furniture' and make a mark; but a lot of effort to permanently control.


I like wormhole space.  The class defines what you need to fully exploit it.  Our C2 (with lowsec/c2 statics) is enough to keep 3 players busy.  For the PVP types; our C2 static gives access to twice the opportunities.  We have 'perfect PI'; can set our own taxes and no regular trouble; while still having irregular and unpredictable strife.  There is a limit to the number of ships that can cause strife.  Still enough to cause trouble but roaming visitors are limited to battleships; where residents can have caps if we want.

If you are solo; I would suggest a C1 wormhole (even less visitors; though less challenging/rewarding PVE).

If you were a larger corp without wanting the stress off huge ; maybe a c5 or c6.

You don't have to choose between highsec safety; and null with huge alliances; there are other options out there.  I am enjoying them.

Wednesday, 14 November 2012

Blogging community

It's the end of the world as we know it; and I feel fine.

I am a relative newbie to the Eve bloggosphere.  I have been reading about how the Eve blogging community is failing, consolidating, or may be just changing.  Been there done that. 

Before I joined Eve, I ran a blog for that other game for several years.  I did so because I wanted to share my views and opinions.  Some players found it useful (200,000+ page views since starting tracking - pity my eve blog is not even in the same order of magnitude).

I have been reading about blogs failing since before I started that other blog.  A few big names move on, a few new names change and new players come onto the scene in a big way.  Sometimes a blogger hits the scene hard and makes a large splash.  Other times bloggers fade away.

One thing to remember about blog tracking is that most of us are using google analytics (or similar) in one form or another; that is a javascript based tracking tool.  People reading via feed readers or simply blocking javascript (like me) tend not to be counted.

I am not a daily blogger.  I have mild aspirations to be one; but often I would rather play than blog, and have never managed to do both at the same time.

To the Eve community; you have changes.  There are strengths and weaknesses to Eve.  You will be down when long term members leave or cut back; and not always realise the strengths you have or gain.

Your blogs also have things that surpass that other game.  Your blog packs ease of use are superior.  You have a choice of consolidation sites, and are publicly discussing their relative strengths.  These are good things to have.

You have a game provider that encourages you, rather than discourages you.  Your games owners make posts like this one.  One of that other game's bloggers Matticus has previously expressed that the owners of the game he wrote about both knew and disliked him.

My wish for improvement?  My old game had a recent RSS consolidating website that hooked in information by area of interest.  I would love to see a Eve-news type website with something that hooked into the larger blog lists (say the list at http://www.cognitiveindustries.com/opml/index.php).  That would be easier for those without RSS readers to track.

Some want the good old days; when things were new, exciting and fresh.  Back when you were young and naive.

That is the place I am now; and I am quite enjoying it.

Saturday, 27 October 2012

Windows 8 not impressed

With my PC's recent beer problem, I have been working around not being online.  I also have general "PC/Windows" agro issues.  (On top of this between the cat and a toothache I got 5 hours of sleep last night)

I pulled out an old half height  PC, took it's lid off and put in a medium sized video card (meaning that the PC's lid is still off).  That got me running (walking?) waiting to get my main PC fixed.

My main PC came with Vista 32bit that I "upgraded" back to XP 32 bit.  With the beer problem, not much of the original equipment is left.  6 months ago I upgraded the video card, power supply and disks.  The beer meant a replacement motherboard, CPU, memory.  The Case is the original that I bought too many years ago.

I kept my Windows XP install disks, but lost my Vista disks some time ago.

Fail #1 - XP

My original plans were to re-install Win XP.  That failed due to a blue screen of death suggesting I run a chkdsk /f.  I unplugged all of my hard drives; just in case.  I still got the blue screen of death.

Fail #2 - Wine

Ok, nice shiny new system.  My primary gaming needs are Eve, and I have full expectation that Linux gaming will get a boost (I liked what steam is planning in that regard, though I cancelled my steam account over their latest EULA).  So I install Ubunto 64 bit; Wine, and Eve.  Eve installed and upgraded the last 2 mini patches.  But then Nothing.  I can't get past the loading screen.

Fail #3 - Windows 8 download to burn to DVD

I then planned to get the Windows 8 64 bit OS online, and transfer it to my new PC.  My understanding (I am sure I read it somewhere in the download EULA) is that the licence is retail and transferable to a new PC.  I have plenty of older XP systems around to sacrifice.

I dutifully bought the upgrade online.  From the windows website Windows 8 Pro gives you everything in Windows 8 plus enhanced features that help you easily connect to company networks, access files on the go, encrypt your data, and more.

Though it does say you need a working system.

I find lots of online reference to downloading Windows 8 and then burning it to  DVD.  But for the life of me, I can not find out how to burn it from an ISO.  Lots of websites suggesting you can; but all short on detail (it's almost as if everyone is quoting everyone else sourced from a earlier press release, and no one has personal experience).

I defer the install hoping for a DVD burn option.  No luck.

I break down and hit the install button; hoping that I will get a DVD install at some point.

 I get instead an install on this PC, and I still can't work out how to burn it to DVD.

Fail #4 - Windows 8 32 bit

So at the end of the day at least I get a system I can upgrade the RAM for right?  Wrong. 
Despite an expected consolation prize of 64 bit windows (required for more than 4GB of RAM), I am left with the wrong system upgraded, to a version of windows I didn't want (32 bits), with an operating system I don't know how to drive.

Where to now

Well, I have re-installed eve, as I kept my most recent download files.  And eve still plays, though first impressions are that it is very sluggish (14 Frames/second).  I don't know how quick it was before but I didn't feel the need to go looking. (Edit: got back to 35 FPS by changing video settings to minimum)

I can however at least log in and trade/do PI/move ships. This is one win at least, however small.

I am also off to a local shop to get a DVD installer and see what luck I have with that.

Sunday, 21 October 2012

Beer induced AFK

No; I didn't personally have (or intend to have) too much to drink.

My tip of the day : Don't store beer an open can of beer on your desktop.  It's stupid.

My power supply ... well it tried drinking and it didn't like the results.

I am not entirely sure what is damaged.  Power supply - almost certainly.  Anything else; not sure.  Seeing flashes of red coming out of your PC immediately before the RCD trips is not reassuring.  No actual fuses were tripped.

I do have multiple PC's around the place; with differering programs installed.  Of course only my main PC had Eve.

I would love to pretend that my posts were so regular that the average reader could tell.  Oh well. 

Hopefully irregular programming will resume "soon".

Monday, 1 October 2012

My highsec/lowsec fix

TL;DR

Overview of proposed changes

  • SOS button calling for help.
  • Ship based strontium short duration invulnerabilty module.
  • Split Empire space into 4 levels of safety : High, Medium High, Medium Low, and Low security spaces.  (From my view, ideally it would just be sliding scale but baby steps first.)
    • High is very safe, newbie friendly but otherwise resource limited.
    • Medium high is nearly carebear safe, more resources but not enough.
    • Medium low is a risky for both pirate and carebear, has sufficient resources.
    • Low is pirate haven, plenty of resources.
  • Automated resource adjustment based on desirable population percentages.

Background

I am a relative newcomer to the Eve scene.  I am not (yet) a good player.  I have seen discussion on how to fix the high/low security 'problems', which is probably has long history that I have not fully read.

Here are my 2 ISK.  A good thing that I don't pay by the word.  This is a wall of text. You have been warned.

I fly paper thin ships, and so far, have been pure industrialist.  I am definitely at least part carebear, however with largish kill(ed) log.

Gevlon is probably right about the way to make ISK; station trade and haul between hubs. 
I also agree with some of the old timers that there is too much difference in safety between hisec and low/null/wh.

I however wanted a game where I made stuff.  I was writing down my criteria :
  • A market based manufacturing game.
  • If I stuffed up I would lose stuff but be able to recover.
  • Get my risks right, and I would get my rewards.
  • Open ended or at least re-playable.

Then I released that I already could play Eve that way.

I started highsec PI, moved into lowsec PI, and now am moving into Wormhole PI.

I have little chance of defending against a dreadnought or worse; or against a super fleet going on a crusade.  However C2 wormholes are great. Designed for small groups, with the defenders able to create huge ships but visitors having difficulty.  Later, when I gain more skillpoints, ISK and a larger corporation, we can decide to move into C3 or higher class wormholes : greater risk for the potential of greater reward.

As an industrialist with this play style, I like systems like Niarja, choke points that have some danger;   I should be safe in there, but I care enough to pay attention; stuff up and I am dead.  But there should be more 'interesting' systems.

  • AFK farmers want a place to farm in safety.
  • Haulers want to haul in safety and want to be AFK
  • Manufacturers want facilities to make stuff
  • Pirates want targets
  • Highsec is too safe.  Carebears gather with almost all they need; pirates mostly avoid.
  • Lowsec is too dangerous.  Carebears avoid like the plague; pirates populate.  This means that carebears poking their nose in get it cut off very early, and very hard.

As a goal; More players out of entirely safe space, and into less safe space.  Make the transition safe to not  a graduated slope rather than a binary toggle.  Allow newbies safety, but restrict entirely safe resources; making more resources available in more dangerous areas.

The future as I would design it:
  • better defenses for at keyboard players especially in t1 industrial/miners, 
  • lesser defenses for afk industrial/miners, 
  • and medium zones where the all powerful forces might show up.
  • ????
  • leading to fights for pvp'ers, 

Some of these options may already exist, and I may be unaware of them.  This is also a discussion piece; numbers are merely for discussion.


General items

SOS button

  • All ships get an 'SOS' button, providing a 'warp to me' bookmark to selected parties. 
  • Allow users to chose what channels the SOS message/bookmarks are sent to.  By default : (NPC view only) Concord, (NPC view only) Faction's police (according to standings), Corp, Alliance, Fleet, Local. (local is a two edged sword - probably ok in high, but questionable in lower security spaces)
  • Get a confirmation warning if you issue an 'SOS' but are not under attack. 
  • If you 'call the cops', and the cops don't like you, they are just as likely to shoot you as well. 
  • Yes, you could 'SOS' in local, even as a scammer.
  • 'SOS' calls would have an exponentially increasing delay between available calls: 15 seconds; 30 seconds; 60 seconds; 2 minutes; 4 minutes etc.  (If you get past 4 minutes then the chances are you don't need it anyway.  The only fights I have been in lasting more than 2 minutes are Customs Office bashes).
  • 'SOS' that is sent to concord or the faction's police has an ISK cost; starting as a on default insurance for your ship; doubling each time it is invoked.   As a side note; the better your ship's insurance class, the more likely your insurer (concord) is to turn up.
  • After a suitable delay (maybe the agression timer's delay?) the increased time/costs disapate.
  • Gate guns hit a little harder for each in range 'SOS'.

A ship based strontium module


  • an activated high slot module
  • An at keyboard ability providing 2 minutes of invulnerability, all lock are broken. 
  • While this module is up, you are entirely incapable. (shoot, align, jump etc). 
  • When you come out of your invulnerability; for 60 seconds you are still incapable; your capacitor and shields are both at zero. 
  • Maybe some or all your modules are put offline.  You really are vulnerable after coming out of this shielding.
  • This is a 'delay the inevitable' and pray the cavalry come (spamming your 'SOS' button as often as you can).  For some, it will also increase the "OMFG ****" moment
  • The invulnerability/recovery could be security status based.  3 minutes of invulnerability in 1.0; 5 seconds of invulnerability in -1.0.

Agents

Agents should know about supply and demand.  If they have thousands of players doing their missions, they should drop the prices they pay.  If they have gone weeks without someone doing their missions; they should be desperate and pay accordingly.  This would apply to ISK, research and Loyalty points.

Manufacturing/Research

In general NPC manufacturing and research spots should be subject to the same demand based costs as offices.  e.g. mostly empty factories are cheap, mostly full factories are very very expensive.  This should be somewhat offset by standing.


High security

First of all, only 1.0 and 0.9 spaces should be 'high security'.  They should include any area that a starter character is likely to be (I think they do, but it is worth checking).  Concord is still all powerful, near instantaneous and deadly.

  • High security space should have all types of basic facilites. 
  • Plentiful but small asteroids.
  • Clones upgrades, but only up to a certain point (maybe 6 months of training?)
  • Insurance on cheap ships only; T1, Meta 0 ships?  The kinds of ships given out in the tutorials.
  • Manufacture/Research slots?  Plentiful but only for short jobs.  Exponential delay as you submit more jobs in any given time frame.  That is, you should be able to do your tutorial missions, and get an easy feel for researching low end BPO's, and generally learn stuff, but serious industrialists doing large jobs should look elsewhere.

Medium high security

This would be 0.8 to 0.6 space.

When you are attacked, powerful NPC has a chance to show up. If you are afk, it will be when they get around to it.  The are far more likely to show up to investiage an SOS or a podkill.  Sometimes this will be all powerful concord.  Sometimes it will be mostly powerful faction.  A faction that is winning at faction war would have more powerful ships than a faction that is loosing.  (i.e. industrialists, you want your faction to have dominance).  Rather than simply time for powerful NPC to show up depend on security, it is also chance of powerful NPC to show up. 

For arguments sake, based on security status 70% in 0.7 space, to 50% in 0.5 space per 'SOS' issued.  1/2 of that for ships attacked but no SOS issued.  Concord/Factions are also more like to show up for high security/standing pilots.

  • Clones, insurance, per existing mechanics
  • Manufacture/research slots should be in demand; many slots, maybe only 1/2 of that required to fulfill player demand.

Medium low security

This would be 0.5 to 0.3 space.

Concord never goes here, but does pay attention (i.e. security standings)

There should be sufficient NPC Manufacture/Research slots to fulfill the player demand in here.  Maybe ME research is still limited, and you may have to go looking for slots as your station is

Well written faction AI's conduct roams of constellations.  These should respond within the same constellation for SOS calls.  They should be powerful but defeatable by a moderate sized gang.  The status of these roams should be determined by agents with the finder service.  Strength based on current faction war status.  They respond 1/2 as often as they do in medium high securty space (say 20% to 10% of the time).  If they are defeated, then new agent missions to bring in parts for them to be re-built are spawned.  Agent missions might also boost the strength of the NPC roams.

Low security

This would be the 0.1-0.2 space; at least all border worlds to null should have a 0.1 system.

NPC Faction roams dont normally go here.  They might be have a small chance to respond to an SOS, and they might perform a weekly sweep if it had high Faction War control.

Even more factories, ore, PI and possibly even surplus ME research slots.

Balancing

I would also like populations to be self balancing; with a spread of population across the different high/low security statuses, with a bell curve centering slightly favouring medium high security.  I am an industralist after all; Pirates would prefer more population in medium low security space.

Every downtime; take a snapshot of that day's activity. 
  • Too many PVE hours played in high security system?  1% Less respawning of asteroids or asteroid size; 1% of NPC manufacturing/research slots taken offline for 'renovations/repairs', PI extraction etc.
  • Too few PVE hours played in another system?  1% More respawning of asteroids or asteroid size; 1% of NPC manufacturing/research slots put back online after 'renovations/repairs', more PI extraction etc.
  • Too many PVE players ganked in Medium High or Medium Low; 1% buff to faction NPC roams (probably in the respawn times or chances of an extra ship or ship class, or fit).
  • Too many PVP players 'counter-ganked' and not enough PVE players being ganked; 1% nerf to faction NPC roams.

As a possible later change: systems where factions can not control their space (i.e. lots of npc faction roam deaths) would drop in security status;  systems where factions easily control their space would rise in security status.

In Summary

The above changes would be very disruptive; with the automatic balancing, with would continue to be disruptive.  Effort, choices, risk/reward would regularly need to be evaluated.  I also would expect this to push many players further way from Jita.

Players will flock to the perceived best reward for effort, according to their (often unstated) risk profile.
 
There are Eve players that require :
  • "risk free" gameplay;  This model allows safe gameplay to continue, but encourages resource shortages in safe areas.
  • the best reward; they will have a slow but continuous pressure to move down the security statuses, but have some safety to do so.
  • ships to shoot at; with more rewards being in less safe areas; there should be more targets. 

Tuesday, 11 September 2012

Proposed change of scenery

I am currently cramped in my lowsec system.  There are 4 planets with good (2%) tax, and one with OK tax.  However, I am missing access to all the resources I need at a price I want to pay.

I have bought out all the cheap sell orders in the area; and local buy orders are not reliably filled.

On top of that; the system appears to be a pipeline to null, with unfriendly hunters camp it on the weekend; and often during the week.  This is inconvenient.

I now have a Viator (T2 cloaky hauler).  Everyone agrees that these are good things to have, and that they are 'impossible' to catch if I do the right things every time.  Hunters have been telling me this, so they must be right??

(There is also a complete lack of consensus as to how to fly or fit one, but that is a discussion for another day).

Impossible is a big word.  I have nightmares about coming across heavy interdictors (whatever they are), and a gate entrance swarming with drones and containers.

I have survived gate camps in my Viator, but I also survived with an Iteron Mark IV with lots of warp core stabilisers and lots of shield.  This does not mean that I desire to stick my head into a noose.  If I am not there, I can't be shot at.  I prefer to avoid camped gates.

One of the fears I have is that a couple of dreadnoughts would come and re-arrange the furniture; deciding to take out my customs offices and put up their own.  It happened in the system next door; I had purchased the mats for a customs office, and had organised with someone to take out the NPC station.  Then infrastructure started being re-inforced all over the place.  I have a web of blue (I talk to anyone and everyone), and players would come for 'the good fight', but I have very little desire to have one.  A good fight is where you you win by a small margin.  I would prefer to win by a very large margin; or avoid the fight altogether.  I also have nothing resembling 'twitch' reflexes.  And no-one deliberately turns up to be roflstomped - well not in expensive ships anyway.

I however have visited a class 2 wormhole with a low security static.  I lack the resources, character skills and player skills to properly exploit this wormhole.  Umm.  That has never stopped me.  I also should not have been in and out of lowsec in a t1 industrial either, putting up customs offices that I would be ... hard pressed to defend.

In the wormhole I have a basic frigate with a probe launcher and a cloak.  I also (now) know how to tell the difference between a sleeper site and a wormhole entrance.  One of these has ships that makes rookie ships go boom; the other one only might have ships.

The wormhole is largely untouched; an abandoned POS; a couple of (cheapish) player customs offices, and a (nearly) full set of planets.

There are a couple of other players that are interested in the wormhole, and we have plans of moving in.  We are gonna real soon now.  Honest.  As soon as I have the courage.  And these orders sell to free up isk.


Customs offices, command centers, control towers, structures, boats, probes, fuel, alts, blueprints.  I know we will forget something, and that the wormhole will collapse several times before I get what I want in there.  Logistics will be a pain.

The other great thing about a class 2 wormhole?  There is a maximum size of ship I need to worry about.  While a few unfriendly battleships can certainly turn up and ruin my day; my chances of defending infrastructure against a battleship or 3 are far better than my chances against a pair of dreadnoughts.

This sums up my upcoming WH move. 

So you sit in your camp and you stare at the fire
The doubt drops away as the hopes get higher
And you sing to yourself
It’ll be all right in the long run

And the sun gives ground to a long cold night
And you screw up your courage for another fight
But you know in your heart
It’ll be all right in the long run

After all; whats the worst that can happen?

Thursday, 6 September 2012

A trading game

Lately in Eve, I have been playing with my first blue prints - fuel blocks for POS.  I already have a bit to do  with planetary interaction (forming a significant input of POS fuel), and it seemed a natural extension.

I play Eve a little different to many (most?) around me.   I have not yet been an initiator in ship based PVP (though I do plan to be).  I don't mission for ISK (but will for standing).


I also have been a little quiet on Eve lately; using up my post count* on WoW. 
Some bloggers are relatively prolific writers; churning out 5 posts / week.  Over the last 3 years, I have averaged about 2 posts/week, but write as the inspiration takes me. With what will be 14 posts published in 16 days, written over about 3 weeks, I didn't have time to make any Eve posts.

It was good to look at again WoW, but the series made me realise that I like crafting games.  I played Capitalism Plus,  Civilization in several incarnations (almost always as a manufacturer), Sim City; basically, any game where I could assemble and manufacture an empire.

I found myself playing WoW in the same way.  But WoW's designers have specifically stated that they don't want you sitting outside an auction house looking for bargains, but would rather you were out in the world farming your own mats.  I was already suffering from a little burnout; and that comment certainly didn't help.

I realised how much I wanted a crafting game, and then realised I already was playing one




Friday, 22 June 2012

My own tears posts

I don't initiate PVP. Several times I've been given PVP put upon me.  It's a risk of running around in losec with an untanked Iteron (and for the record - a couple of things to help you run away are fine, but if your Industrial is targeted, find a spot to try to run away to - even if its a jump gate 12k away)

I was doing some losec exploration for PI.  I finally twigged that I should *not* be using a real ship or a toon with implants for this implant after a near miss with after loosing my Atron and discussing how much my pod was worth while running to the nearest jump gate as fast as my scrambled pod could.


So, I was in my otherwise unused alt.

2012.06.22 07:41:00
Victim: Padecain Foo
Corp: University of Caille
Alliance: Unknown
Faction: Unknown
Destroyed: Atron
System: Oinasiken
Security: 0.2
Damage Taken: 798
Involved parties:
Name: xxx (laid the final blow)
Security: 0.80
Corp: xxx
Alliance: None
Faction: None
Ship: Proteus
Weapon: Heavy Ion Blaster II
Damage Done: 798

This was my attempt at tears.  I am not sure if I successfully portrayed how devastated I was.

Congratulation
From: Padecain Foo
Sent: 2012.06.22 08:37
To: xxx, 

You managed to kill somone AFK in a newbie ship with no skills or implants to worry about.

Very well done.

I hope you enjoy your kill report trophy.

--------------------------------

Re: To ensure your complete satisfaction
From: Padecain Foo
Sent: 2012.06.22 09:23
To: xxx, 

>> To ensure your complete satisfaction
>> From: xxx
>> Sent: 2012.06.22 08:41
>> To: Padecain Foo, 

>> To ensure your complete satisfaction with our ship killing service, please provide some feedback concerning your experience. Please remember that your time is greatly appreciated and the destruction of your ships is important to us.

As you clearly appreciate it, I am happy to respond.

>> (a) What did you feel as you were liberated from your ship? Is there anything we could have done to improve your experience?

I don't know.  I was away from keyboard at the shops.  I did think I had set the dock in station command, but may have been mistaken.


>> (b) Was the destruction of your ship adequately orchestrated? Could the pyrotechnics have been enhanced?

I don't know, I was at the shops.   I recommend next time waiting till I bring my main with his Iteron full of cargo and paper thin walls rather than my newbie alt without any skills or cargo.


>> (c) Was your assailant polite and curteous at all times? Could you recommend a better approach to our clients?

I don't know.  However the name of your channel below is a nice touch.

>> Thank you for participating in this survey.

Your very welcome.  I aim to please.


>> If you would like to talk with us, feel free to join the "1800 f**k you" channel at your convenience.

I tried to join your channel to offer my congratulations.  However the channel didn't exist.  Maybe your form mailer has an error.  Alternatively it might be worth ensuring the channel exists so that admiring fans can congratulate you.

Regards
Foo

>> xxx


P.s. In my opinion, if more players sent 'tear' emails like this, there would be less tear gathering.  It is also entirely possible that there would be more wardecs.