A corp member would like me to do some research for him. That makes sense to me, I have specialised research skills that take time to get; he does not.
Please find below the email exchange, including his request and my response
--------------------------------
Research
From: <xx suppressed xx>
Sent: 2013.09.16 21:18
To: DoToo Foo,
Hi
Do you have time to research some BPO's for me?
I'm interested in the following BPO's:
Hobgoblin I Blueprint
Cap Booster 50 Blueprint
Phased Plasma S Blueprint
Incursus Blueprint
If you could come up with a price for those BPO's ME researched.
--------------------------------
Re: Research
From: DoToo Foo
Sent: 2013.09.18 13:12
To: <xx suppressed xx>
Hi
Absolutely happy to research for you.
I do my research (primarily) in POS. We are currently charging our highsec researchers 11,500 isk/hour for ME (Materiel Efficiency) (10,000 isk/hour for wh based research). I suppose I should also charge a token for the use of the character research slot, but lets ignore that for the time being.
The question is how much isk/how long you wanted the research to be done. POS based research is faster.
The other thing with research is that 1 point of ME has a huge impact; the 10th point of ME research less so, and the 90th point very little.
Hobgoblin I has an ideal ME of 91, taking 5 days, 17 hours, each ME takes me 1h 30.
Cap Booster 50 has an ideal ME of 90 taking 1 day 10 hours; each ME takes 23 minutes
Phase plasma S has an ideal ME of 29, taking 1 day 4 hours; each ME takes 57 minutes
Incursus has an ideal ME of 2400, taking 1875 *DAYS*; each ME takes 19 hours.
To put the Incursus in perspective:
0ME : unit cost 328,453 ISK
1ME : unit cost of 313,026 ISK
10ME : unit cost of 300,672 ISK
50ME : unit cost of 298,671 ISK
1000ME : unit cost of 298,133 isk
2400ME : unit cost of 298,119 ISK
A rule of thumb is nothing needs more than a month of ME research.
0 ME has 10% waste
1 ME has 5% waste
10 ME has 0.9% waste
50 ME has 0.2% waste
Ideal ME has no waste. That is the rounding errors on the formula is less than 1 unit of any mat.
So in summary, what ME do you want on each blueprint?
Showing posts with label Research. Show all posts
Showing posts with label Research. Show all posts
Thursday, 26 September 2013
Monday, 8 July 2013
Starting research - T1 research for sale
We all know that research is meant to make ISK and enable 'cool items'. I have been asked by some about how do you start research, and what is it good for? This post is about T1 blueprints for sale. Buyers of blueprints may also care about this post.
Two routes that I can see to making isk out of research:
In theory, research for sale would be the same as research for use. If you are planning to use a blueprint, you should care about comparing the cost of research vs the saving you make in ISK and/or time while manufacturing. If you are planning for sale, you care about having a better blueprint than the alternatives for sale; whether simply cheaper or better ME (material efficiency), PE (production efficiency) and for blueprint copies (BPC's), the number of licensed runs.
Basic skills : Metallurgy, Research, Science, Advanced Laboratory Operations, Scientific Networking, Contracting.
A blueprint original has 2 research affected statistics:
Note that when doing T2 invention (requiring T1 BPC's), the only stat you care about is 'Number of licensed copies'. More about T2 invention later. However, if selling BPC's, you might like to apply ME and PE before copying, to maximise the available buyers.
Your research pilot will also want Advanced Laboratory Operations 4, for a total of 10 concurrent research jobs. (ALO 5 would be nice but nearly a month for one extra slot, that I need to use elsewhere at the moment)
Scientific Networking allows for starting research jobs in another system in the same region. 1 is strongly recommended if you use POS for research. Personally, I have trained this to 4.
While you can buy a 'clean' blueprint on the market, to sell, you have to use contracts or direct exchange (eg in a station). will generally be selling to manufacturers (or possibly collectors that sometimes think of themselves as manufacturers).
Contracting is how I sell my researched BP's. Note that as an individual you have a limit of 21 contracts per pilot, and that is with contracting 5. Each account has 3 pilots, so you might like to sell with multiple pilots. Corporate contracting allows you to sell up to 60 contracts per pilot. A problem with corporate contracts is that you need to sell out of offices, and I like to sell my contracts in Jita. An office in Jita is 1B per month, and we are not yet at a scale to justify that. Note that there is a minimum 100,000 contract deposit. An item exchange has upto a fortnight sale time, an auction (with minimum sale, and buyout option) has upto a week.
As a buyer, I like contracts with ME/PE (Runs if applicable) in the description.
Some blueprints have additional requirements; either in skills or extra items to do research. Look at the Bill of Materials tab to see any additional requirements for each research type.
Look at the contracts in question and 'Find in Contracts'. If you are planning on selling Originals set the Item Category to 'Blueprint Original'; For copies, set it to 'Blueprint Copy'.
Look at what the competition has done. View contract, look at the Material Level, Productivity level, and for copies, number of licensed runs. Do 'better' than the competition; either in terms of more research or cheaper blueprints.
I disregard any contracts that are simply re-listed 'clean' blueprints (that is, BPO's with 0 ME, 0 PE); use the market to trade those, much easier and quicker.
When working out your costs, how long would/did you spend on ME, PE and/or Licenced copies.
NPC ISK costs can be negligible, but you will have a wait of a month on at least ME and Copy higsec slots. We use rough POS costs of 10,000 ISK/hour for ME and Copy slots; 1,000 ISK/hour for PE slots. There is no right way to apportion costs between slot types, apart from to look at your own corporation's supply/demand requirements.
I have personal experience in researching T1 component research BPO's for some profit, and am starting to use my research as a base for manufacture. I am not yet an expert in research yet, but for 3M POS research costs + 300k BPO; and selling at 15-20M is an acceptable return. I have also had some profit with selling cheap BPCs as sets.
Other reading:
Two routes that I can see to making isk out of research:
- Blueprint for sale : buy a BPO, research it for sale, sell it.
- Blueprint for use : buy a BPO, research it for use, use it.
In theory, research for sale would be the same as research for use. If you are planning to use a blueprint, you should care about comparing the cost of research vs the saving you make in ISK and/or time while manufacturing. If you are planning for sale, you care about having a better blueprint than the alternatives for sale; whether simply cheaper or better ME (material efficiency), PE (production efficiency) and for blueprint copies (BPC's), the number of licensed runs.
Basic skills : Metallurgy, Research, Science, Advanced Laboratory Operations, Scientific Networking, Contracting.
A blueprint original has 2 research affected statistics:
- Material Efficiency (ME), improved with Material Research. Metallurgy 5 is recommended.
- Research Efficiency (PE), improved with Time Efficiency Research. Research 5 is recommended.
Note that when doing T2 invention (requiring T1 BPC's), the only stat you care about is 'Number of licensed copies'. More about T2 invention later. However, if selling BPC's, you might like to apply ME and PE before copying, to maximise the available buyers.
Your research pilot will also want Advanced Laboratory Operations 4, for a total of 10 concurrent research jobs. (ALO 5 would be nice but nearly a month for one extra slot, that I need to use elsewhere at the moment)
Scientific Networking allows for starting research jobs in another system in the same region. 1 is strongly recommended if you use POS for research. Personally, I have trained this to 4.
While you can buy a 'clean' blueprint on the market, to sell, you have to use contracts or direct exchange (eg in a station). will generally be selling to manufacturers (or possibly collectors that sometimes think of themselves as manufacturers).
Contracting is how I sell my researched BP's. Note that as an individual you have a limit of 21 contracts per pilot, and that is with contracting 5. Each account has 3 pilots, so you might like to sell with multiple pilots. Corporate contracting allows you to sell up to 60 contracts per pilot. A problem with corporate contracts is that you need to sell out of offices, and I like to sell my contracts in Jita. An office in Jita is 1B per month, and we are not yet at a scale to justify that. Note that there is a minimum 100,000 contract deposit. An item exchange has upto a fortnight sale time, an auction (with minimum sale, and buyout option) has upto a week.
As a buyer, I like contracts with ME/PE (Runs if applicable) in the description.
Some blueprints have additional requirements; either in skills or extra items to do research. Look at the Bill of Materials tab to see any additional requirements for each research type.
Look at the contracts in question and 'Find in Contracts'. If you are planning on selling Originals set the Item Category to 'Blueprint Original'; For copies, set it to 'Blueprint Copy'.
Look at what the competition has done. View contract, look at the Material Level, Productivity level, and for copies, number of licensed runs. Do 'better' than the competition; either in terms of more research or cheaper blueprints.
I disregard any contracts that are simply re-listed 'clean' blueprints (that is, BPO's with 0 ME, 0 PE); use the market to trade those, much easier and quicker.
When working out your costs, how long would/did you spend on ME, PE and/or Licenced copies.
NPC ISK costs can be negligible, but you will have a wait of a month on at least ME and Copy higsec slots. We use rough POS costs of 10,000 ISK/hour for ME and Copy slots; 1,000 ISK/hour for PE slots. There is no right way to apportion costs between slot types, apart from to look at your own corporation's supply/demand requirements.
I have personal experience in researching T1 component research BPO's for some profit, and am starting to use my research as a base for manufacture. I am not yet an expert in research yet, but for 3M POS research costs + 300k BPO; and selling at 15-20M is an acceptable return. I have also had some profit with selling cheap BPCs as sets.
Other reading:
- http://wiki.eveuniversity.org/Research
- http://wiki.eveonline.com/en/wiki/Research_and_manufacturing
- http://www.eve-market-guide.com/ (check all the numbers; not all bp's are current)
Subscribe to:
Posts (Atom)


