Well, it was bound to happen one day.
I have been playing in a few different locations in Eve, and I took my eye off the ball on one of them.
All my POS are set up so that all corp members can see POS fuel. However, we all were not paying attention, and I let one run out.
So congratulations to EyEs.Fr for cleansing wh space of an unattended POS.
Just ow.
Saturday, 12 December 2015
Thursday, 10 December 2015
New scanning effects are pretty ... aweful
I have just scanned since the latest patch hit.
I liked the 'new' scanning interface, especially with the hotkeys and the ability to turn off items on the scanning screen.
The latest incarnation has given us pretty.
This is a SciFi game and some expect a certain amount of eye-candy from the effects.
I am functionally minded. On the screenshot above there is a single red dot. Now ... I have pretty good eyesight but I had to hunt for it. No not the red box in the center of the probes, keep looking. You may wish to click on the picture to expand it.
My son is red-green colour blind, and has even more trouble seeing the pale brown spot. 1 in 10 of our male population are red/greed deficient (either partially or fully colour blind). Eve has a lot of male gamers.
So, I want to buy a scanning map that lets me see stuff at a glance.
PS. the scanning dot is just top right of the scanner probes on the planetary orbit line.
TLDR; The new scanning map looks pretty, but CCP, please throw it out, and give me the previous incarnation back.
Edit: turning of the dscan settings helps, but the new graphics are still busy.
I liked the 'new' scanning interface, especially with the hotkeys and the ability to turn off items on the scanning screen.
The latest incarnation has given us pretty.
![]() |
Play find the sig |
This is a SciFi game and some expect a certain amount of eye-candy from the effects.
I am functionally minded. On the screenshot above there is a single red dot. Now ... I have pretty good eyesight but I had to hunt for it. No not the red box in the center of the probes, keep looking. You may wish to click on the picture to expand it.
My son is red-green colour blind, and has even more trouble seeing the pale brown spot. 1 in 10 of our male population are red/greed deficient (either partially or fully colour blind). Eve has a lot of male gamers.
So, I want to buy a scanning map that lets me see stuff at a glance.
PS. the scanning dot is just top right of the scanner probes on the planetary orbit line.
TLDR; The new scanning map looks pretty, but CCP, please throw it out, and give me the previous incarnation back.
Edit: turning of the dscan settings helps, but the new graphics are still busy.
![]() |
There it is. I wish it was more obvious. |
Labels:
Rant
Wednesday, 9 December 2015
Squad warp and large grids
One should never warp squad warp your hauler to a wormhole without eyes on it. The fact you can squad warp generally means you have 2 ships. Now either one can be eyes, or it can be a 'dead man switch', with no point in losing 2 ships rather than one.
So ... of course I squad warp my out of corp / highsec Occator with my in corp Astero. Historically this means that both end up largely on top of each other. Not today.
I didn't quite believe it the first warp, but I had a couple of wormholes to end up at my POS so tried again. With both the first and second squad warp, I ended up roughly 3000k off the wormhole. Finally once I arrived at my POS, I meant to warp my Astero to what used to be an off grid bookmark but actually squad warped, but this time both ships ended up roughly on top of each other, and very much still on grid.
I don't understand why one set of warps was 'along way from each other' and the other was 'on top of each other'; whether it was facing, or total distance or the type of item I warped to.
Finally, I can confirm that large grids have definitely arrived. I warped my DST back to the POS, and flew my (MWD) Astero 'out'. The DST is still 'on grid' from 6000k away. I need a new off grid bookmark anyway as a perch.
No better screenshot than that today, but the grid 'broke' when my two ships were just under 16,000k from each other.
Also, I have reports that you need to include new ships on your overview especially if you are running the new Operation Frostline Target sites.
TLDR; Squad warping is not what it used to be, and grids ... are big.
http://updates.eveonline.com/date/2015-12-08/
http://community.eveonline.com/news/patch-notes/patch-notes-for-december-release
Monday, 23 November 2015
Testing escallations with a new partner
After my last post about C5 wormhole escalations, I have a new triage pilot in our C5. My previous partner has a very demanding first life commitment, and while playing, is just after simple pew pew after 70 hour per first life working week
So off to singularity (the testing server) with my new partner. In part to see how he will work out, and in part to see how I will handle the webbing loki component.
We know that we want at least federation navy stasis webifiers, for the increased range. The problem is, how to get them. I don't know of an eve-central service for the test servers. I possibly could point a crest based scraper at one but .. end up finding 6 of them by flying around. Most major trade hubs were sold out. My nullsec region had a few left, with only 3 days remaining. And one of the highsec regions (Sinq Laison I think), had 1. My partner had 2 from some source, so between us we could fit out 2 lokis.
So, the good news is that you can find faction gear on singularity markets for a time at least. The bad news? Those player orders sell out and expire. The best news? Part way through writing this post, singularity was re-mirrored. Be prepared, buy some parts and put them aside for testing. I recommend that you buy what you need rather than buy everything out there. (http://wiki.eveonline.com/wiki/Test_server_rules "Do not make mass market purchases or create oversized stacks of items. ..." ) Also do not expect your items to be available in Jita. Someone else has probably bought them out already. Hunt the secondary markets or source systems.
Finally, if you are more organised, on tranquility (live) have a couple of ships fit with items you might want later. Then on Singularity (test) there is a /copyships command that clones (almost) all your ships from the last mirror and places them into one of the nullsec combat systems. From there you can /moveme to your relevant type of space (trade hubs, different wormholes etc)
After much stuffing around getting fits, off to Singuality's /moveme C5 and then the neighbouring static, where I promptly lose the Moros to sleepers. Sleepless guardians orbit at 35k and scram and web to 40k. Which means my baby boosted Loki, is outwebbed with only 35k . (I can web one or 2 but they are continuously leaving range) Even more annoying is the bear's mistake of not overheating for the additional range. My partner warps in his better skilled loki and webs for me, and I grab a second Moros (we were not entirely disorganised), and all of a sudden the sleepers die a quick death.
The following weekend I have Minmatar Electronics 5 on my Loki pilot and it goes well, no stress, sleepers falling one after the other.
How to get that magic 40k (without overheating)?
Module : Federation Navy Stasis Webifier has a base range of 14km.
Module Loki Electronics - Immobility Drivers with Minimatar electronics system Level 5 increases webbing range to 35k. This is not enough to reliably web the sleepers.
Booster : Unbonused battlecruiser with Skirmish warfare link - Interdiction Maneuvers 1, with Skirmish Warfare Link Specialist 4. This reaches the magic 40k with some room to spare, and now I out-range the sleepers webs and orbit.
Tech 2 links and boosting ships with bonuses (command or strategic cruiser) would be wonderful for another 6k range but ... instead do what you can with what you have (while training for better).
So off to singularity (the testing server) with my new partner. In part to see how he will work out, and in part to see how I will handle the webbing loki component.
We know that we want at least federation navy stasis webifiers, for the increased range. The problem is, how to get them. I don't know of an eve-central service for the test servers. I possibly could point a crest based scraper at one but .. end up finding 6 of them by flying around. Most major trade hubs were sold out. My nullsec region had a few left, with only 3 days remaining. And one of the highsec regions (Sinq Laison I think), had 1. My partner had 2 from some source, so between us we could fit out 2 lokis.
So, the good news is that you can find faction gear on singularity markets for a time at least. The bad news? Those player orders sell out and expire. The best news? Part way through writing this post, singularity was re-mirrored. Be prepared, buy some parts and put them aside for testing. I recommend that you buy what you need rather than buy everything out there. (http://wiki.eveonline.com/wiki/Test_server_rules "Do not make mass market purchases or create oversized stacks of items. ..." ) Also do not expect your items to be available in Jita. Someone else has probably bought them out already. Hunt the secondary markets or source systems.
Finally, if you are more organised, on tranquility (live) have a couple of ships fit with items you might want later. Then on Singularity (test) there is a /copyships command that clones (almost) all your ships from the last mirror and places them into one of the nullsec combat systems. From there you can /moveme to your relevant type of space (trade hubs, different wormholes etc)
After much stuffing around getting fits, off to Singuality's /moveme C5 and then the neighbouring static, where I promptly lose the Moros to sleepers. Sleepless guardians orbit at 35k and scram and web to 40k. Which means my baby boosted Loki, is outwebbed with only 35k . (I can web one or 2 but they are continuously leaving range) Even more annoying is the bear's mistake of not overheating for the additional range. My partner warps in his better skilled loki and webs for me, and I grab a second Moros (we were not entirely disorganised), and all of a sudden the sleepers die a quick death.
The following weekend I have Minmatar Electronics 5 on my Loki pilot and it goes well, no stress, sleepers falling one after the other.
How to get that magic 40k (without overheating)?
Module : Federation Navy Stasis Webifier has a base range of 14km.
Module Loki Electronics - Immobility Drivers with Minimatar electronics system Level 5 increases webbing range to 35k. This is not enough to reliably web the sleepers.
Booster : Unbonused battlecruiser with Skirmish warfare link - Interdiction Maneuvers 1, with Skirmish Warfare Link Specialist 4. This reaches the magic 40k with some room to spare, and now I out-range the sleepers webs and orbit.
Tech 2 links and boosting ships with bonuses (command or strategic cruiser) would be wonderful for another 6k range but ... instead do what you can with what you have (while training for better).
Labels:
wormhole
Wednesday, 28 October 2015
Capital Escalations are dead. Long live Capital Escalations.
This post is made from 100% tin foil hats, and has a large dose of speculation.
I have been looking at C5 capital escalations, using Jack Miton's 'Like a Baws' guide. https://forums.eveonline.com/default.aspx?g=posts&t=144954
Jack also has a Carrier + Battleship guide at https://forums.eveonline.com/default.aspx?g=posts&m=1808468#post1808468
I have run some sites on singularity with a corp member on the other side of the world, and really need to get organised to run them on live. Sometimes real life gets in the way, and I am currently the junior partner (skillwise) in the C5 sites.
To run the sites, as I understand it:
If you fail, you will lose your fleet. If your triage Archon disconnects, say good by to billions of ISK. Sleepers remote repair each other, so high applied DPS matters. The tricky point I found in the above method was the second escalation. We want to get the number of sleepers down before the logi runs out of capacitor.
Assuming you want to keep the site alive, salvage this site while the DPS squad does the next site, then 5 pilots in a DPS squad, 3 ignored alts (Boosters and ECM), and a salvager. Lets call it initially 10K DPS for dread #1, ramping up to 23K DPS by the time second dread and carrier land. Including concurrent salvaging, this is moderately comfortable for 3 players with alts.
With the new capitals, there are some changes.
Firstly, it wont be a triage Archon landing, but one of the new Force Auxiliary capitals. As a guess, it will be the Amarr one for increased armor resists.
The next question is what will be the preferred DPS platform vs battleships? I have read that CCP want dreads to be the 'in your face' DPS ship, doing 2-3 times what a battleship does. Different bloggers are suggesting 2k or maybe 3k DPS vs battleships. In comparison, I am reading about (but do not yet fly) 1.5k DPS Vindicators.
However, another ratting carrier pilot I know claims 3k DPS with 13 fighters (and he doesn't have full skills yet). So one of the following will happen. Carriers will remain the preferred anti battleship platform, or dreads will do more than 3k, or carriers will be nerfed.
The siege armor dread won't be able to use an anti-cap gun, but will need to use a battleship gun. Guesses suggest DPS in the 2-3k range, but ... will carriers do more?
Assuming that there will still be capital escalations, and that a force auxiliary escalates the site (neither a forgone conclusion), and that once I get 10K DPS on field with only 2 capitals, I can then smash the site out no problems, I still see something for the new capital escalation site running.
As a rough idea:
I have chosen armor, it is what I am most familiar. Given the setup and not automatically triggering escalations, then maybe shield might also be OK.
I have some experience with what I am talking about, but not enough. There will be holes in the above speculation. Feel free to poke holes in it.
For lesser skilled pilots trying boosting, I sometimes use Gnoboosts. Put whatever useful links that your well skilled booster does not have. It is replacement tanked, and I would much rather lose it than the rest of the fleet.
[Gnosis, Gnobooster]
Co-Processor II
Co-Processor II
Co-Processor II
Co-Processor II
Co-Processor II
Co-Processor II
Command Processor I
Command Processor I
Command Processor I
Command Processor I
Command Processor I
Medium F-S9 Regolith Compact Shield Extender
Skirmish Warfare Link - Evasive Maneuvers I
Information Warfare Link - Sensor Integrity I
Armored Warfare Link - Rapid Repair I
Skirmish Warfare Link - Rapid Deployment I
Armored Warfare Link - Passive Defense I
Armored Warfare Link - Damage Control I
Medium Processor Overclocking Unit I
Medium Processor Overclocking Unit I
Medium Capacitor Control Circuit I
I have been looking at C5 capital escalations, using Jack Miton's 'Like a Baws' guide. https://forums.eveonline.com/default.aspx?g=posts&t=144954
Jack also has a Carrier + Battleship guide at https://forums.eveonline.com/default.aspx?g=posts&m=1808468#post1808468
I have run some sites on singularity with a corp member on the other side of the world, and really need to get organised to run them on live. Sometimes real life gets in the way, and I am currently the junior partner (skillwise) in the C5 sites.
To run the sites, as I understand it:
- Roll open wormholes.
- Set up your booster ships (x2)
- Triage Archon warps in (escalation 1)
- Webbing, target painting Loki warps in, calls targets.
- Siege armor dread warps in (escalation 2), blaps sleeper battleships for roughly 10K DPS, using anti structure guns (hence the need for webbing and target painting). Things get hairy.
- Once most battleships are down, warp in armor dread #2 (escalation 3) (and maybe a second webbing loki). Blap stuff easily.
- Warp in Carrier #2 (escalation 4). Rush to kill something before the dreads do.
- Maybe a ECM boat to keep a trigger alive but harmless. This allows a full site respawn (or so I have read - not confirmed yet).
- Salvage and loot with Noctis and Mobile Tractor Unit, while the DPS wing goes to the next site.
If you fail, you will lose your fleet. If your triage Archon disconnects, say good by to billions of ISK. Sleepers remote repair each other, so high applied DPS matters. The tricky point I found in the above method was the second escalation. We want to get the number of sleepers down before the logi runs out of capacitor.
Assuming you want to keep the site alive, salvage this site while the DPS squad does the next site, then 5 pilots in a DPS squad, 3 ignored alts (Boosters and ECM), and a salvager. Lets call it initially 10K DPS for dread #1, ramping up to 23K DPS by the time second dread and carrier land. Including concurrent salvaging, this is moderately comfortable for 3 players with alts.
With the new capitals, there are some changes.
Firstly, it wont be a triage Archon landing, but one of the new Force Auxiliary capitals. As a guess, it will be the Amarr one for increased armor resists.
The next question is what will be the preferred DPS platform vs battleships? I have read that CCP want dreads to be the 'in your face' DPS ship, doing 2-3 times what a battleship does. Different bloggers are suggesting 2k or maybe 3k DPS vs battleships. In comparison, I am reading about (but do not yet fly) 1.5k DPS Vindicators.
However, another ratting carrier pilot I know claims 3k DPS with 13 fighters (and he doesn't have full skills yet). So one of the following will happen. Carriers will remain the preferred anti battleship platform, or dreads will do more than 3k, or carriers will be nerfed.
The siege armor dread won't be able to use an anti-cap gun, but will need to use a battleship gun. Guesses suggest DPS in the 2-3k range, but ... will carriers do more?
Assuming that there will still be capital escalations, and that a force auxiliary escalates the site (neither a forgone conclusion), and that once I get 10K DPS on field with only 2 capitals, I can then smash the site out no problems, I still see something for the new capital escalation site running.
As a rough idea:
- Roll open wormholes (no change).
- Set up boosters (plural, no change).
- Triage Force Auxillery warps in (little change). Will this escalate?
- Probably the webbing Loki (webbing range still helps)
- 3 Bling battleships to clear most of the first escalation.
- Highest DPS vs battleship of armor carrier (probably Thanatos) or Dread
- Capitals to complete escalations in turn. (possibly by BS pilots swapping to capitals)
- Maybe an ECM to keep the site alive (assuming this still works - I heard that CCP wanted to stop this)
- Salvage and loot with a Noctis and MTU.
I have chosen armor, it is what I am most familiar. Given the setup and not automatically triggering escalations, then maybe shield might also be OK.
I have some experience with what I am talking about, but not enough. There will be holes in the above speculation. Feel free to poke holes in it.
For lesser skilled pilots trying boosting, I sometimes use Gnoboosts. Put whatever useful links that your well skilled booster does not have. It is replacement tanked, and I would much rather lose it than the rest of the fleet.
[Gnosis, Gnobooster]
Co-Processor II
Co-Processor II
Co-Processor II
Co-Processor II
Co-Processor II
Co-Processor II
Command Processor I
Command Processor I
Command Processor I
Command Processor I
Command Processor I
Medium F-S9 Regolith Compact Shield Extender
Skirmish Warfare Link - Evasive Maneuvers I
Information Warfare Link - Sensor Integrity I
Armored Warfare Link - Rapid Repair I
Skirmish Warfare Link - Rapid Deployment I
Armored Warfare Link - Passive Defense I
Armored Warfare Link - Damage Control I
Medium Processor Overclocking Unit I
Medium Processor Overclocking Unit I
Medium Capacitor Control Circuit I
Labels:
wormhole
Saturday, 24 October 2015
Citadel and Capital announcements during Eve-Vegas
Some notes from the Eve-Vegas announcements regarding Citadels, Capitals and Supercaps.
There will be dev blogs coming soon.
Citadels
For this document: 'Confirmed' means that I have read it elsewhere before.
All prices are subject to market movements. Based on today's input prices, hulls costs will be :
- Medium Citadel - cost 600M
- Large Citadel - 7B
- Extra Large Citadel - 70B
Rigs will be how you balance between defense and industry.
- Medium Citadel Rigs between 7 and 70m
- Large Citadel Rigs between 90 and 1.1B
- Extra Large Citadel Rigs between 1B and 23B.
Confirmed: You can have an alliance based wormhole market hub.
Confirmed: Citadels will be vulnerable per week 3 hours/6 hours/21 hours per week for the 3 sizes.
Confirmed : Citadels can be blown up by doing DPS, but there is a DPS cap so that they will still take at least 30 minutes on field. (Other places have said that there will be reinforcement timers.)
Confirmed: A destroyed wormhole Citadel has a standard loot fairy.
Confirmed: You will be able to recover the majority of stuff in known space POS, with the exception of components to build the Citadels, and whatever is currently being built.
We will be getting an improved UI for controlling Citadels. (Thank Bob). All anchored structures on overview. UI to say if you have docking rights, access to services. We will be able to share corporation/alliance lists etc. (My take is that blue lists will be easier to maintain).
You will be able to charge the public a fee for docking, but discounts for friends.
You will be able to have player owned tradehubs with lower taxes.
Capital Notes
Dreads are to be the 'in your face' weapons platform.Carriers are to project damage across the battlefield , with a revamped 'fighter squadron' mechanism. Fighters for different roles: Structures, or subcaps or other fighter. No shields/armor/hull per se, more a 'group of small ships that get exploded'. Carriers lose their remote rep role.
New Force Auxiliary capitals to take on the remote repair/triage role.
Damage capitals can be fit to hit subcaps or other capitals/damage structures.
Capital fittings in Meta, Tech2, and faction variations, with new skills to match.
Capitals will all have fleet/ship/refitting services. You will no longer be able to refit mid fight (weapons timer based).
Supercaps will be able to break up large opposing fleets in various new (and some probably over/under powered) ways. I dont fly supercaps so ... less notes from me.
Other notes
A new minigame rewards ISK and sisters loyalty points for 'crowdsourcing' first world protein sequencing.
Sources
https://www.youtube.com/watch?v=w8K9b7CEWOE&feature=youtu.behttps://www.youtube.com/watch?v=bNGQ_Rjhr6g
Thanks to Trinket's Friend for blogging the first link I found.
P.S. http://pastebin.com/A7zvp7Z3 is another set of notes
Tuesday, 13 October 2015
Multiple account launcher in Beta
For those who have not yet seen it, there is a multiple account launcher in beta at https://forums.eveonline.com/default.aspx?g=posts&t=449738&_ga=1.174225634.1175545162.1444213707
Whether you are an alt-a-lot for various forms of industry, or merely someone who loves to set logoff traps on a bazillion pilots, I find this launcher a wonderful improvement.
If you want to play with singularity (the test server), that is also a bonus, and available as a pull down optoin.
There are some caveats, and it is worth reading the known issues/ frequent requests faq on the post.
You will need to re setup your client settings though apparently for those that come later there are plans for an export/import option. As with all plans, a google search for soon (tm) might be illuminating, though I am quietly optimistic.
I also don't entirely understand how to drive the different 'settings' per account, but seem to be working fine.
For anyone with 2 or more accounts, or if you want to play with singularity, I recommend the new launcher.
Whether you are an alt-a-lot for various forms of industry, or merely someone who loves to set logoff traps on a bazillion pilots, I find this launcher a wonderful improvement.
If you want to play with singularity (the test server), that is also a bonus, and available as a pull down optoin.
There are some caveats, and it is worth reading the known issues/ frequent requests faq on the post.
You will need to re setup your client settings though apparently for those that come later there are plans for an export/import option. As with all plans, a google search for soon (tm) might be illuminating, though I am quietly optimistic.
I also don't entirely understand how to drive the different 'settings' per account, but seem to be working fine.
For anyone with 2 or more accounts, or if you want to play with singularity, I recommend the new launcher.
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