From http://wiki.eveonline.com/en/wiki/Skill_training, we get the following list of how many skill points it takes to get a skill level:
- level 1 - 250
- level 2 - 1415
- level 3 - 8000
- level 4 - 45255
- level 5 - 256000
You get something like (Primary attribute + Secondary Attribute/2) points per minute. As an example - take a standard '1x' difficulty skill, with 20 attribute points in it's primary and secondary abilities, and you get 30 points/minute; turning the above table into (very rounded):
- level 1 ~ 10 minutes
- level 2 ~ 1 hour
- level 3 ~ 5 hours
- level 4 ~ 1 day
- level 5 ~ 1 week
Now some skills have pre-requisites; for example Wholesale needs Retail 5. If I want to have Wholesale at any level I must spend the time to get retail 5; but then the decision happens again - huge benefit/training time for (eg Wholesale) Level 1 skills, and marginal benefit/training time for level 5.
I can tweak the values of attributes moderately; getting anywhere between mid 20's points/minute up to mid 40's points per minute. Doubling my training by choosing where to allocate my attributes is useful; Choosing what to (not) train has an nearly an order of magnitude of difference. For the time to take a single Level 5 skill, starting toons have a choice of:
- 20 different Level 3 skills OR
- 5 different Level 4 skills OR
- a single Level 5 skill.
a game for masochists...
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